My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Cannon Cart Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Healer Dark Prince Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Cannon Cart
Giant Snowball
Zap
Inferno Tower Dark Prince Cannon Cart
Barbarian Barrel
Elite Barbarians Inferno Tower Dark Prince Cannon Cart Ice Wizard
The Log
Elite Barbarians Dark Prince Cannon Cart
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Battle Healer Dark Prince Cannon Cart Ice Wizard
Fireball
Elite Barbarians Battle Healer Inferno Tower Cannon Cart Ice Wizard
Poison
Battle Healer Inferno Tower Ice Wizard
Lightning
Elite Barbarians Battle Healer Inferno Tower Dark Prince Cannon Cart Ice Wizard
Rocket
Elite Barbarians Battle Healer Inferno Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Inferno Tower Rocket Dark Prince Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Battle Healer Dark Prince Inferno Tower Cannon Cart Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Battle Healer Dark Prince Inferno Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Mega Knight
Battle Healer
Dark Prince Cannon Cart Ice Wizard
Inferno Tower
Rocket
Dark Prince
Battle Healer Ice Wizard
Cannon Cart
Battle Healer
Ice Wizard
Battle Healer Dark Prince
Mega Knight
Elite Barbarians

Defense Synergies 1 13

Elite Barbarians
Dark Prince Mega Knight
Battle Healer
Inferno Tower Dark Prince Cannon Cart Ice Wizard
Inferno Tower
Battle Healer Dark Prince Cannon Cart Ice Wizard Mega Knight
Rocket
Dark Prince
Elite Barbarians Battle Healer Inferno Tower Cannon Cart Ice Wizard
Cannon Cart
Battle Healer Inferno Tower Dark Prince Ice Wizard
Ice Wizard
Battle Healer Inferno Tower Dark Prince Cannon Cart Mega Knight
Mega Knight
Elite Barbarians Inferno Tower Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Inferno Tower
Elite Barbarians Inferno Tower Battle Healer Dark Prince Cannon Cart Ice Wizard Mega Knight
Inferno Tower Rocket Mega Knight Elite Barbarians Dark Prince Cannon Cart Ice Wizard
Elite Barbarians Inferno Tower Dark Prince Cannon Cart Ice Wizard Mega Knight
Elite Barbarians Battle Healer Rocket Dark Prince Mega Knight
Dark Prince Cannon Cart Ice Wizard Mega Knight
Inferno Tower Rocket Ice Wizard
Rocket Battle Healer Inferno Tower Cannon Cart Mega Knight
Inferno Tower Elite Barbarians Ice Wizard
Elite Barbarians Battle Healer Inferno Tower Dark Prince Cannon Cart Ice Wizard Mega Knight
Ice Wizard Dark Prince Cannon Cart Mega Knight
Inferno Tower Ice Wizard
Inferno Tower Mega Knight Elite Barbarians Battle Healer Rocket Dark Prince Cannon Cart Ice Wizard
Rocket Mega Knight Dark Prince Cannon Cart
Elite Barbarians Inferno Tower Cannon Cart Mega Knight
Inferno Tower Rocket Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Inferno Tower Dark Prince Cannon Cart
Mega Knight Elite Barbarians Battle Healer Dark Prince Cannon Cart Ice Wizard
Battle Healer Dark Prince Cannon Cart Ice Wizard Mega Knight
Elite Barbarians Inferno Tower Cannon Cart
Dark Prince Mega Knight Elite Barbarians Battle Healer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Battle Healer Inferno Tower Dark Prince Cannon Cart
Elite Barbarians Battle Healer Rocket Cannon Cart Mega Knight
Mega Knight Elite Barbarians Battle Healer Inferno Tower Rocket Dark Prince Cannon Cart
Rocket Dark Prince Mega Knight Elite Barbarians Battle Healer Inferno Tower Cannon Cart
Inferno Tower Elite Barbarians Battle Healer Dark Prince Cannon Cart Mega Knight
Rocket Ice Wizard
Rocket Dark Prince Elite Barbarians Battle Healer Inferno Tower Cannon Cart Ice Wizard
Inferno Tower Mega Knight Elite Barbarians Battle Healer Dark Prince Cannon Cart
Rocket Mega Knight Elite Barbarians Inferno Tower Dark Prince Cannon Cart
Inferno Tower
Mega Knight Elite Barbarians Inferno Tower Dark Prince Cannon Cart
Rocket Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Rocket Dark Prince Cannon Cart Mega Knight Inferno Tower
Cannon Cart Mega Knight
Elite Barbarians Inferno Tower Battle Healer Rocket Dark Prince Cannon Cart
Mega Knight Elite Barbarians Battle Healer Inferno Tower Dark Prince Cannon Cart Ice Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ice Wizard
Rocket Cannon Cart
Cannon Cart Rocket Dark Prince
Rocket Dark Prince Mega Knight
Rocket Ice Wizard
Ice Wizard
Rocket Elite Barbarians
Rocket Dark Prince Cannon Cart
Rocket
Rocket Elite Barbarians Cannon Cart
Rocket Cannon Cart
Elite Barbarians Cannon Cart
Rocket Cannon Cart
Rocket Cannon Cart Mega Knight
Rocket
Rocket
Rocket Dark Prince Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Cannon Cart
Dark Prince Ice Wizard Mega Knight
Ice Wizard
Mega Knight
Rocket
Elite Barbarians Ice Wizard
Rocket
Elite Barbarians
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Rocket Dark Prince Cannon Cart
Rocket Ice Wizard
Rocket Dark Prince Cannon Cart Mega Knight
Rocket
Elite Barbarians Dark Prince Cannon Cart Mega Knight
Elite Barbarians Rocket
Rocket
Rocket Dark Prince Cannon Cart Mega Knight

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