My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Flying Machine Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Guards Sparky
Giant Snowball
Battle Ram Flying Machine Guards
Zap
Battle Ram Flying Machine Guards Sparky
Barbarian Barrel
Elite Barbarians Battle Ram Guards Magic Archer Sparky
The Log
Elite Barbarians Battle Ram Guards Sparky
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Elite Barbarians Battle Ram Flying Machine Guards Magic Archer Sparky
Fireball
Elite Barbarians Battle Ram Flying Machine Magic Archer Sparky
Poison
Flying Machine Guards Magic Archer Sparky
Lightning
Elite Barbarians Battle Ram Magic Archer Sparky
Rocket
Elite Barbarians Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Earthquake Guards Battle Ram Flying Machine Magic Archer Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Earthquake Guards Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Battle Ram Barbarian Barrel Sparky
Earthquake
Battle Ram Barbarian Barrel Sparky
Battle Ram
Magic Archer Elite Barbarians Earthquake Flying Machine Barbarian Barrel
Flying Machine
Battle Ram Barbarian Barrel
Barbarian Barrel
Elite Barbarians Earthquake Battle Ram Flying Machine Sparky
Guards
Magic Archer
Battle Ram
Sparky
Elite Barbarians Earthquake Barbarian Barrel

Defense Synergies 0 9

Elite Barbarians
Earthquake
Barbarian Barrel Sparky
Battle Ram
Flying Machine
Barbarian Barrel Guards
Barbarian Barrel
Earthquake Flying Machine Guards Magic Archer Sparky
Guards
Flying Machine Barbarian Barrel Magic Archer Sparky
Magic Archer
Barbarian Barrel Guards
Sparky
Earthquake Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine Barbarian Barrel Magic Archer Sparky
Elite Barbarians Sparky Flying Machine
Sparky Elite Barbarians
Elite Barbarians Sparky Guards
Elite Barbarians Earthquake Barbarian Barrel Sparky
Barbarian Barrel Earthquake Flying Machine Guards Magic Archer
Flying Machine Magic Archer
Earthquake Flying Machine Barbarian Barrel Magic Archer Sparky
Sparky Elite Barbarians
Elite Barbarians Guards Barbarian Barrel Sparky
Guards Earthquake Flying Machine Barbarian Barrel Magic Archer
Flying Machine Magic Archer
Sparky Elite Barbarians Earthquake Flying Machine Guards
Sparky Earthquake Barbarian Barrel Guards Magic Archer
Elite Barbarians Sparky
Elite Barbarians Sparky
Sparky Elite Barbarians
Elite Barbarians Flying Machine Barbarian Barrel Guards Magic Archer
Earthquake Barbarian Barrel Flying Machine Guards Magic Archer
Sparky Elite Barbarians
Elite Barbarians Earthquake Flying Machine Barbarian Barrel Guards Sparky
Elite Barbarians Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Barbarian Barrel Sparky
Elite Barbarians Flying Machine Barbarian Barrel Magic Archer
Guards Elite Barbarians Sparky
Guards Elite Barbarians Barbarian Barrel Sparky
Elite Barbarians Guards Sparky
Flying Machine Magic Archer
Guards Sparky Elite Barbarians Flying Machine
Elite Barbarians Sparky
Elite Barbarians Flying Machine Barbarian Barrel Magic Archer Sparky
Guards Sparky
Elite Barbarians Flying Machine Guards Sparky
Elite Barbarians Guards
Elite Barbarians Guards Sparky
Flying Machine Magic Archer Sparky
Elite Barbarians Guards Sparky Flying Machine Barbarian Barrel Magic Archer
Elite Barbarians Earthquake Flying Machine Barbarian Barrel Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Flying Machine Barbarian Barrel Guards Sparky
Flying Machine Barbarian Barrel Magic Archer
Earthquake Flying Machine Barbarian Barrel Magic Archer Sparky
Earthquake Flying Machine Barbarian Barrel Guards Sparky
Earthquake Barbarian Barrel Magic Archer Sparky
Flying Machine Magic Archer
Earthquake Flying Machine Magic Archer Sparky
Earthquake Flying Machine Barbarian Barrel Magic Archer
Flying Machine
Elite Barbarians Guards Sparky
Earthquake Flying Machine Barbarian Barrel Magic Archer Sparky
Flying Machine Magic Archer
Earthquake Flying Machine Elite Barbarians Barbarian Barrel Magic Archer Sparky
Earthquake Flying Machine Barbarian Barrel Magic Archer
Earthquake Elite Barbarians Flying Machine Barbarian Barrel Magic Archer Sparky
Earthquake Flying Machine Barbarian Barrel Magic Archer Sparky
Earthquake Magic Archer Flying Machine Barbarian Barrel Sparky
Earthquake Barbarian Barrel Sparky
Sparky
Earthquake Flying Machine Barbarian Barrel Magic Archer Sparky
Earthquake Flying Machine Barbarian Barrel Magic Archer
Earthquake Magic Archer Sparky
Sparky
Earthquake Flying Machine Barbarian Barrel
Earthquake Barbarian Barrel Magic Archer Sparky
Earthquake Flying Machine Barbarian Barrel Magic Archer Sparky
Flying Machine Magic Archer Sparky
Barbarian Barrel Magic Archer Sparky
Elite Barbarians Flying Machine Magic Archer Sparky
Flying Machine Guards
Elite Barbarians Sparky
Earthquake Magic Archer Sparky
Magic Archer Sparky
Sparky
Earthquake Magic Archer Sparky
Earthquake Flying Machine Barbarian Barrel Guards Magic Archer
Flying Machine Magic Archer
Barbarian Barrel
Flying Machine Magic Archer Sparky
Earthquake Flying Machine Magic Archer
Sparky
Elite Barbarians Flying Machine Sparky
Elite Barbarians Flying Machine Guards Magic Archer Sparky
Flying Machine Magic Archer
Flying Machine Barbarian Barrel Magic Archer Sparky
Sparky
Sparky

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