My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Three Musketeers Bandit Magic Archer Sparky Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Bandit Magic Archer Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Three Musketeers Bandit Sparky Lava Hound
Giant Snowball
Three Musketeers Lava Hound
Zap
Three Musketeers Bandit Sparky Lava Hound
Barbarian Barrel
Elite Barbarians Elixir Golem Three Musketeers Bandit Magic Archer Sparky
The Log
Elite Barbarians Elixir Golem Three Musketeers Bandit Sparky
Earthquake
Elixir Golem
Arrows
Lava Hound
Royal Delivery
Elite Barbarians Elixir Golem Three Musketeers Bandit Magic Archer Sparky Lava Hound
Fireball
Elite Barbarians Elixir Golem Three Musketeers Bandit Magic Archer Sparky Lava Hound
Poison
Elixir Golem Three Musketeers Magic Archer Sparky Lava Hound
Lightning
Elite Barbarians Three Musketeers Bandit Magic Archer Sparky
Rocket
Elite Barbarians Three Musketeers Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Bandit Magic Archer Elite Barbarians Sparky Mega Knight Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Elixir Golem Bandit Magic Archer Elite Barbarians

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Three Musketeers Bandit Sparky Mega Knight
Elixir Golem
Three Musketeers Bandit Magic Archer Sparky
Three Musketeers
Elite Barbarians Elixir Golem Bandit
Bandit
Elite Barbarians Elixir Golem Three Musketeers Magic Archer Mega Knight
Magic Archer
Elixir Golem Bandit Mega Knight Lava Hound
Sparky
Elite Barbarians Elixir Golem
Mega Knight
Elite Barbarians Bandit Magic Archer
Lava Hound
Magic Archer

Defense Synergies 0 5

Elite Barbarians
Mega Knight
Elixir Golem
Three Musketeers
Bandit
Bandit
Three Musketeers Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Sparky
Mega Knight
Elite Barbarians Bandit Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Sparky
Elite Barbarians Sparky Three Musketeers Bandit Mega Knight
Three Musketeers Sparky Mega Knight Elite Barbarians Bandit
Elite Barbarians Three Musketeers Sparky Bandit Mega Knight
Elite Barbarians Sparky Mega Knight
Bandit Magic Archer Mega Knight
Three Musketeers Magic Archer
Bandit Magic Archer Sparky Mega Knight
Three Musketeers Sparky Elite Barbarians
Elite Barbarians Bandit Sparky Mega Knight
Bandit Magic Archer Mega Knight
Three Musketeers Magic Archer
Sparky Mega Knight Elite Barbarians Three Musketeers Bandit
Three Musketeers Sparky Mega Knight Magic Archer
Elite Barbarians Sparky Three Musketeers Bandit Mega Knight
Elite Barbarians Three Musketeers Bandit Sparky Mega Knight
Three Musketeers Sparky Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Three Musketeers Bandit Magic Archer
Bandit Magic Archer Mega Knight
Sparky Elite Barbarians Three Musketeers
Mega Knight Elite Barbarians Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Bandit Sparky
Bandit Elite Barbarians Magic Archer Mega Knight
Bandit Mega Knight Elite Barbarians Sparky
Mega Knight Elite Barbarians Bandit Sparky
Elite Barbarians Three Musketeers Bandit Sparky Mega Knight
Three Musketeers Magic Archer
Sparky Elite Barbarians Bandit
Mega Knight Elite Barbarians Sparky
Mega Knight Elite Barbarians Bandit Magic Archer Sparky
Three Musketeers Sparky
Mega Knight Elite Barbarians Sparky
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Three Musketeers Bandit Sparky
Three Musketeers Magic Archer Sparky Mega Knight
Elite Barbarians Sparky Three Musketeers Magic Archer
Mega Knight Elite Barbarians Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit Sparky
Bandit Magic Archer
Bandit Magic Archer Sparky
Sparky
Magic Archer Sparky Mega Knight
Magic Archer
Magic Archer Sparky
Magic Archer
Bandit
Elite Barbarians Three Musketeers Sparky
Bandit Magic Archer Sparky
Magic Archer
Elite Barbarians Three Musketeers Bandit Magic Archer Sparky
Bandit Magic Archer
Elite Barbarians Magic Archer Sparky
Three Musketeers Bandit Magic Archer Sparky
Magic Archer Three Musketeers Bandit Sparky Mega Knight
Three Musketeers Sparky
Sparky
Three Musketeers Bandit Magic Archer Sparky Mega Knight
Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Sparky
Magic Archer Sparky Mega Knight
Bandit Magic Archer Sparky
Bandit Magic Archer Sparky Mega Knight
Bandit Magic Archer Sparky
Elite Barbarians Magic Archer Sparky
Elite Barbarians Sparky
Bandit Magic Archer Sparky Mega Knight
Magic Archer Sparky
Sparky Mega Knight
Magic Archer Sparky
Bandit Magic Archer
Three Musketeers Magic Archer
Three Musketeers Magic Archer Sparky Mega Knight
Magic Archer
Sparky
Elite Barbarians Three Musketeers Sparky Mega Knight
Elite Barbarians Magic Archer Sparky
Magic Archer
Bandit Magic Archer Sparky Mega Knight
Sparky
Sparky Mega Knight

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