My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard Royal Ghost Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Royal Ghost Electro Wizard
Fireball
Elite Barbarians Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Fireball Mini P.E.K.K.A Electro Wizard Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Fireball Mini P.E.K.K.A

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Wizard The Log Royal Ghost Mega Knight
Fireball
Elite Barbarians The Log Electro Wizard Mega Knight
Mini P.E.K.K.A
Wizard The Log Electro Wizard Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Royal Ghost Mega Knight
The Log
Elite Barbarians Fireball Mini P.E.K.K.A Mega Knight
Royal Ghost
Elite Barbarians Wizard Electro Wizard Mega Knight
Electro Wizard
Fireball Mini P.E.K.K.A Royal Ghost Mega Knight
Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Wizard The Log Royal Ghost Electro Wizard

Defense Synergies 3 19

Elite Barbarians
Mini P.E.K.K.A Wizard The Log Mega Knight
Fireball
The Log Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Elite Barbarians Fireball Wizard Royal Ghost
Wizard
Elite Barbarians Mini P.E.K.K.A The Log Royal Ghost Electro Wizard Mega Knight
The Log
Fireball Mini P.E.K.K.A Elite Barbarians Wizard Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Mini P.E.K.K.A Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Fireball Wizard The Log Royal Ghost Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard The Log Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Royal Ghost Electro Wizard Mega Knight
Electro Wizard Fireball Wizard
Fireball The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Royal Ghost Electro Wizard Mega Knight
Electro Wizard Fireball Wizard The Log Royal Ghost Mega Knight
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball Wizard The Log Electro Wizard
Fireball Wizard Mega Knight Mini P.E.K.K.A The Log Royal Ghost Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mega Knight Elite Barbarians Wizard The Log Royal Ghost Electro Wizard
Wizard The Log Fireball Royal Ghost Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Royal Ghost Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball Royal Ghost Electro Wizard
Fireball Electro Wizard Elite Barbarians Mini P.E.K.K.A Wizard The Log Royal Ghost Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Elite Barbarians Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A The Log
Mega Knight Elite Barbarians Mini P.E.K.K.A
Mega Knight Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Elite Barbarians Electro Wizard Fireball Mini P.E.K.K.A The Log
Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Wizard The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log Electro Wizard Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Mega Knight
Fireball The Log Wizard Royal Ghost Electro Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Elite Barbarians Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard The Log
Electro Wizard Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
The Log Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Royal Ghost Electro Wizard Mega Knight

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