My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Fireball
Elite Barbarians Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Valkyrie Electro Wizard Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Valkyrie Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Wizard The Log Mega Knight
Fireball
Elite Barbarians The Log Electro Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Witch Electro Wizard
Wizard
Elite Barbarians Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
The Log
Elite Barbarians Fireball Mega Knight
Electro Wizard
Fireball Valkyrie Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Witch The Log Electro Wizard

Defense Synergies 2 19

Elite Barbarians
Valkyrie Wizard The Log Mega Knight
Fireball
The Log Valkyrie Electro Wizard Mega Knight
Valkyrie
Elite Barbarians Fireball Wizard Witch The Log Electro Wizard
Wizard
Elite Barbarians Valkyrie The Log Electro Wizard Mega Knight
Witch
Valkyrie The Log Electro Wizard Mega Knight
The Log
Fireball Elite Barbarians Valkyrie Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Wizard Witch The Log Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log Electro Wizard
Elite Barbarians Valkyrie Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Valkyrie Electro Wizard Mega Knight
Elite Barbarians Fireball Valkyrie The Log Mega Knight
Fireball The Log Valkyrie Electro Wizard Mega Knight
Electro Wizard Fireball Wizard Witch
Fireball Valkyrie The Log Electro Wizard Mega Knight
Witch Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Fireball Wizard The Log Mega Knight
Fireball Wizard Witch Electro Wizard
Mega Knight Elite Barbarians Fireball Valkyrie Wizard Witch The Log Electro Wizard
Fireball Valkyrie Wizard Mega Knight Witch The Log Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Fireball The Log Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Fireball Mega Knight Elite Barbarians Valkyrie Wizard Witch The Log Electro Wizard
Valkyrie Wizard Witch The Log Fireball Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Wizard Mega Knight Elite Barbarians Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Elite Barbarians Valkyrie Wizard The Log Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Mega Knight Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Valkyrie Witch Mega Knight
Fireball Wizard Witch Electro Wizard
Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Electro Wizard Mega Knight Elite Barbarians Fireball Valkyrie Witch The Log
Witch
Mega Knight Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Fireball Valkyrie The Log Electro Wizard
Elite Barbarians Mega Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch Mega Knight
Elite Barbarians Witch Electro Wizard Fireball Valkyrie The Log
Valkyrie Mega Knight Elite Barbarians Fireball Wizard Witch The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log Mega Knight
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Elite Barbarians Fireball Electro Wizard
Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Wizard
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Electro Wizard Mega Knight
Fireball Valkyrie Wizard Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Witch Mega Knight
Witch
Fireball The Log Wizard Witch Electro Wizard
Fireball Wizard Witch The Log Mega Knight
Fireball The Log
Elite Barbarians Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard The Log
Electro Wizard Fireball Witch
Fireball Wizard Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Wizard Electro Wizard Mega Knight
The Log Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard Mega Knight
Fireball Wizard Mega Knight

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