My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Inferno Dragon
Giant Snowball
Witch Balloon Inferno Dragon Lumberjack
Zap
Witch Balloon Inferno Dragon
Barbarian Barrel
Electro Spirit Elite Barbarians Witch Lumberjack
The Log
Electro Spirit Elite Barbarians Witch Lumberjack
Earthquake
Witch
Arrows
Electro Spirit Witch
Royal Delivery
Electro Spirit Elite Barbarians Witch Balloon Inferno Dragon Lumberjack
Fireball
Elite Barbarians Witch Balloon Inferno Dragon Lumberjack
Poison
Witch Balloon
Lightning
Elite Barbarians Witch Balloon Inferno Dragon Lumberjack
Rocket
Elite Barbarians Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Freeze Inferno Dragon Lumberjack Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit The Log Freeze Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Balloon Lumberjack
Elite Barbarians
Electro Spirit The Log Lumberjack
Freeze
Balloon
Witch
Lumberjack
Balloon
Freeze Lumberjack Electro Spirit The Log
The Log
Elite Barbarians Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Electro Spirit Elite Barbarians Witch The Log

Defense Synergies 0 8

Electro Spirit
The Log Lumberjack
Elite Barbarians
The Log
Freeze
Lumberjack
Witch
The Log Lumberjack
Balloon
The Log
Electro Spirit Elite Barbarians Witch Inferno Dragon Lumberjack
Inferno Dragon
The Log
Lumberjack
Electro Spirit Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Inferno Dragon Lumberjack Witch The Log
Witch Lumberjack Elite Barbarians Freeze Inferno Dragon
Elite Barbarians Witch Inferno Dragon Lumberjack
Elite Barbarians The Log Lumberjack
Freeze The Log Electro Spirit Lumberjack
Inferno Dragon Electro Spirit Freeze Witch
Electro Spirit The Log
Witch Inferno Dragon Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Witch Electro Spirit Freeze The Log Lumberjack
Inferno Dragon Witch
Lumberjack Elite Barbarians Freeze Witch The Log
Electro Spirit Freeze Witch The Log Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Elite Barbarians Freeze The Log Inferno Dragon Lumberjack
Elite Barbarians Witch Lumberjack
Electro Spirit Elite Barbarians Witch The Log Lumberjack
Freeze Witch The Log Electro Spirit Inferno Dragon Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Electro Spirit Elite Barbarians Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch
Elite Barbarians The Log Inferno Dragon Lumberjack
Lumberjack Elite Barbarians Witch The Log
Lumberjack Elite Barbarians The Log
Elite Barbarians Witch Inferno Dragon Lumberjack
Electro Spirit Freeze Witch
Elite Barbarians Witch Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Freeze Electro Spirit Elite Barbarians Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Witch Lumberjack
Elite Barbarians The Log
Elite Barbarians Witch Lumberjack
Witch
Elite Barbarians Witch Electro Spirit Freeze The Log Inferno Dragon Lumberjack
Electro Spirit Elite Barbarians Freeze Witch The Log Inferno Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
The Log
Electro Spirit Freeze Witch
Witch The Log
The Log Freeze
The Log
Elite Barbarians Lumberjack
The Log
Elite Barbarians The Log
Freeze
Elite Barbarians The Log
Witch The Log
The Log
Freeze
The Log
Witch The Log
The Log
The Log
The Log
Freeze The Log Electro Spirit Witch
Witch Inferno Dragon
The Log Witch
Witch The Log
The Log
Elite Barbarians Witch
Electro Spirit Freeze Witch
Elite Barbarians
The Log
Electro Spirit Freeze
The Log
Electro Spirit Freeze Witch
Witch
Freeze
The Log
Lumberjack
The Log
Elite Barbarians
Electro Spirit Elite Barbarians Freeze Witch The Log
Witch
Freeze Witch The Log
Inferno Dragon

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