My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Executioner Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Executioner P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Wizard Witch Executioner Lumberjack
Poison
Wizard Witch Executioner
Lightning
Elite Barbarians Wizard Witch Executioner Lumberjack
Rocket
Elite Barbarians Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Lumberjack Giant Wizard Witch Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Lumberjack Giant Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard Lumberjack
Giant
Rage Wizard Witch Executioner Lumberjack
Wizard
Elite Barbarians Giant Rage P.E.K.K.A Lumberjack
Rage
Elite Barbarians Giant Witch Wizard
Witch
Rage Giant P.E.K.K.A Lumberjack
Executioner
Giant P.E.K.K.A
P.E.K.K.A
Wizard Witch Executioner Lumberjack
Lumberjack
Elite Barbarians Giant Wizard Witch P.E.K.K.A

Defense Synergies 0 5

Elite Barbarians
Wizard
Giant
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Rage
Witch
Lumberjack
Executioner
Lumberjack
P.E.K.K.A
Wizard
Lumberjack
Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Elite Barbarians P.E.K.K.A Lumberjack Witch Executioner
Witch P.E.K.K.A Lumberjack Elite Barbarians Executioner
Elite Barbarians Witch P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Executioner Lumberjack
Wizard Witch Executioner
P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Witch Executioner Wizard Lumberjack
Executioner Wizard Witch
P.E.K.K.A Lumberjack Elite Barbarians Wizard Witch
Wizard Executioner Witch P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Wizard Elite Barbarians Witch Executioner P.E.K.K.A Lumberjack
Elite Barbarians Wizard Witch Executioner Lumberjack
Wizard Witch Executioner Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Elite Barbarians Witch Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch P.E.K.K.A
Elite Barbarians Wizard Executioner Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians Witch
P.E.K.K.A Lumberjack Elite Barbarians
P.E.K.K.A Elite Barbarians Witch Executioner Lumberjack
Wizard Executioner Witch
P.E.K.K.A Elite Barbarians Witch Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch Lumberjack
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Wizard Witch Executioner Lumberjack
Wizard Witch Executioner
Elite Barbarians Witch Executioner P.E.K.K.A Lumberjack
Executioner Elite Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Wizard Executioner
Wizard Executioner Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Elite Barbarians Lumberjack
Wizard
Wizard Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Witch Executioner
Wizard Executioner
Wizard Executioner
Wizard Witch
Wizard
Wizard Witch Executioner
Witch
Wizard Witch Executioner
Wizard Witch
Elite Barbarians Wizard Witch Executioner
Wizard Witch
Elite Barbarians
Wizard
P.E.K.K.A
Wizard
Witch
Wizard Witch Executioner
Wizard Executioner Lumberjack
Wizard Executioner
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Witch
Witch Executioner
Witch Executioner
P.E.K.K.A
Wizard

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