My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Prince Executioner P.E.K.K.A Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Sparky
Giant Snowball
Zap
Prince Sparky
Barbarian Barrel
Elite Barbarians Hunter Executioner Sparky
The Log
Elite Barbarians Hunter Prince Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Hunter Prince Executioner P.E.K.K.A Sparky
Fireball
Elite Barbarians Hunter Executioner Sparky
Poison
Hunter Executioner Sparky
Lightning
Elite Barbarians Hunter Prince Executioner Sparky
Rocket
Elite Barbarians Hunter Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Executioner Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner P.E.K.K.A Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hunter Prince Executioner Elite Barbarians Sparky P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Hunter Prince Executioner Elite Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Sparky Mega Knight
Hunter
Prince P.E.K.K.A Sparky Mega Knight
Prince
Mega Knight Hunter Electro Giant
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Hunter Executioner
Electro Giant
Prince Sparky
Sparky
Elite Barbarians Hunter Electro Giant
Mega Knight
Prince Elite Barbarians Hunter Executioner

Defense Synergies 0 8

Elite Barbarians
Hunter Mega Knight
Hunter
Elite Barbarians Prince P.E.K.K.A Mega Knight
Prince
Hunter Executioner Electro Giant
Executioner
Prince Mega Knight
P.E.K.K.A
Hunter
Electro Giant
Prince
Sparky
Mega Knight
Elite Barbarians Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Sparky
Elite Barbarians Hunter P.E.K.K.A Sparky Prince Executioner Mega Knight
Hunter Prince P.E.K.K.A Sparky Mega Knight Elite Barbarians Executioner
Elite Barbarians Hunter Prince P.E.K.K.A Sparky Mega Knight
Elite Barbarians Prince P.E.K.K.A Sparky Mega Knight
Hunter Executioner Mega Knight
Hunter Executioner
P.E.K.K.A Electro Giant Sparky Mega Knight
Hunter P.E.K.K.A Sparky Elite Barbarians Prince
Elite Barbarians Hunter Prince Sparky Mega Knight
Executioner Hunter Electro Giant Mega Knight
Hunter Executioner
Hunter Prince P.E.K.K.A Sparky Mega Knight Elite Barbarians
Executioner Sparky Mega Knight Hunter Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Sparky Hunter Prince Mega Knight
Elite Barbarians Hunter Prince P.E.K.K.A Electro Giant Sparky Mega Knight
Sparky Mega Knight Elite Barbarians Hunter Prince Executioner P.E.K.K.A
Mega Knight Elite Barbarians Hunter Prince Executioner
Hunter Executioner Mega Knight
P.E.K.K.A Sparky Elite Barbarians Hunter Prince
Mega Knight Elite Barbarians Hunter Prince Executioner P.E.K.K.A Electro Giant Sparky
P.E.K.K.A Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Prince P.E.K.K.A Electro Giant Sparky
Elite Barbarians Hunter Prince Executioner Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Hunter Prince Sparky
Hunter Prince P.E.K.K.A Mega Knight Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Hunter Prince Executioner Sparky Mega Knight
Executioner Electro Giant Hunter
Prince P.E.K.K.A Sparky Elite Barbarians Hunter
P.E.K.K.A Mega Knight Elite Barbarians Hunter Prince Sparky
P.E.K.K.A Mega Knight Elite Barbarians Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Elite Barbarians Hunter Prince Sparky
P.E.K.K.A Mega Knight Elite Barbarians Prince Electro Giant
Elite Barbarians Prince P.E.K.K.A Mega Knight Hunter Executioner Sparky
Executioner Electro Giant Sparky Mega Knight
Elite Barbarians Electro Giant Sparky Hunter Prince Executioner P.E.K.K.A
Executioner Mega Knight Elite Barbarians Hunter P.E.K.K.A Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Executioner
Sparky
Prince Sparky
Executioner Sparky Mega Knight
Executioner Electro Giant Hunter
Executioner Sparky
Hunter Executioner
Elite Barbarians Prince Sparky
Prince Sparky
Executioner
Elite Barbarians Hunter Executioner Sparky
Elite Barbarians Prince Sparky
Hunter Executioner Sparky
Executioner Sparky Mega Knight
Sparky
Sparky
Hunter Prince Executioner Sparky Mega Knight
Electro Giant Mega Knight
Prince Sparky Mega Knight
Prince Sparky
Electro Giant Hunter Executioner Sparky Mega Knight
Hunter Executioner Sparky
Prince Sparky Mega Knight
Sparky
Elite Barbarians Hunter Executioner Electro Giant Sparky
Electro Giant
Elite Barbarians Sparky
Hunter Sparky Mega Knight
Sparky
P.E.K.K.A Prince Sparky Mega Knight
Sparky
Prince
Hunter Executioner
Hunter Prince Executioner Sparky Mega Knight
Executioner
Electro Giant Sparky
Elite Barbarians Prince Executioner P.E.K.K.A Sparky Mega Knight
Electro Giant Elite Barbarians Sparky
Executioner
Prince Executioner Electro Giant Sparky Mega Knight
Prince P.E.K.K.A Sparky
Sparky Mega Knight

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