My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
RIP
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Goblin Giant Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Wall Breakers Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Hog Rider Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Battle Ram Hog Rider Wall Breakers Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Hog Rider Wall Breakers
Giant Snowball
Battle Ram Hog Rider Wall Breakers Little Prince
Zap
Battle Ram Wall Breakers Goblin Giant Little Prince
Barbarian Barrel
Elite Barbarians Battle Ram Wall Breakers Little Prince
The Log
Elite Barbarians Battle Ram Hog Rider Wall Breakers Little Prince
Earthquake
Hog Rider
Arrows
Wall Breakers Little Prince
Royal Delivery
Elite Barbarians Battle Ram Hog Rider Wall Breakers Little Prince
Fireball
Elite Barbarians Battle Ram Hog Rider Wall Breakers Little Prince
Poison
Little Prince
Lightning
Elite Barbarians Ice Golem Battle Ram Little Prince
Rocket
Elite Barbarians Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Little Prince Battle Ram Hog Rider Elite Barbarians Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Wall Breakers Little Prince Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Ice Golem Battle Ram Hog Rider Goblin Giant
Ice Golem
Battle Ram Hog Rider Wall Breakers Elite Barbarians
Battle Ram
Ice Golem Elite Barbarians Wall Breakers
Hog Rider
Ice Golem Elite Barbarians Little Prince
Wall Breakers
Ice Golem Battle Ram Goblin Giant
Goblin Giant
Elite Barbarians Wall Breakers Little Prince
Golem
Little Prince
Hog Rider Goblin Giant

Defense Synergies 0 2

Elite Barbarians
Ice Golem
Ice Golem
Elite Barbarians Little Prince
Battle Ram
Hog Rider
Wall Breakers
Goblin Giant
Golem
Little Prince
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Giant
Elite Barbarians
Elite Barbarians
Elite Barbarians
Elite Barbarians
Little Prince
Ice Golem Goblin Giant
Elite Barbarians
Elite Barbarians Ice Golem Little Prince
Ice Golem Goblin Giant
Elite Barbarians
Elite Barbarians
Elite Barbarians
Elite Barbarians
Elite Barbarians Little Prince
Ice Golem Little Prince
Elite Barbarians
Elite Barbarians Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem
Elite Barbarians Ice Golem
Elite Barbarians Ice Golem Goblin Giant
Elite Barbarians Ice Golem Goblin Giant
Elite Barbarians Goblin Giant
Ice Golem Goblin Giant
Elite Barbarians Ice Golem Goblin Giant
Elite Barbarians Goblin Giant
Elite Barbarians Ice Golem
Goblin Giant
Elite Barbarians
Elite Barbarians Goblin Giant
Elite Barbarians Ice Golem Goblin Giant
Elite Barbarians Ice Golem Goblin Giant Little Prince
Elite Barbarians Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Goblin Giant
Ice Golem
Ice Golem Goblin Giant
Ice Golem
Elite Barbarians
Elite Barbarians Ice Golem
Elite Barbarians Ice Golem
Little Prince
Ice Golem Little Prince
Elite Barbarians Ice Golem Little Prince
Elite Barbarians
Ice Golem
Elite Barbarians
Elite Barbarians
Goblin Giant Little Prince

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