My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Elixir Golem Inferno Tower Witch
The Log
Elite Barbarians Elixir Golem Witch
Earthquake
Elixir Golem Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Elixir Golem Witch
Fireball
Elite Barbarians Elixir Golem Inferno Tower Witch
Poison
Elixir Golem Inferno Tower Witch
Lightning
Elite Barbarians Inferno Tower Witch
Rocket
Elite Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Inferno Tower Witch Elite Barbarians Rocket Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Elixir Golem Inferno Tower Witch

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Mega Knight
Elixir Golem
Lightning Mirror Witch
Inferno Tower
Rocket
Mirror
Mirror
Elixir Golem Rocket Lightning
Witch
Elixir Golem Mega Knight
Lightning
Elixir Golem Mirror
Mega Knight
Elite Barbarians Witch

Defense Synergies 0 5

Elite Barbarians
Mega Knight
Elixir Golem
Inferno Tower
Mirror Mega Knight
Rocket
Mirror
Inferno Tower Mega Knight
Witch
Mega Knight
Lightning
Mega Knight
Elite Barbarians Inferno Tower Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Inferno Tower
Elite Barbarians Inferno Tower Witch Mega Knight
Inferno Tower Rocket Witch Mega Knight Elite Barbarians Lightning
Elite Barbarians Inferno Tower Witch Mega Knight
Lightning Elite Barbarians Rocket Mega Knight
Mega Knight
Inferno Tower Rocket Lightning Witch
Rocket Lightning Inferno Tower Mega Knight
Inferno Tower Witch Elite Barbarians
Elite Barbarians Inferno Tower Mega Knight
Witch Mega Knight
Inferno Tower Witch
Inferno Tower Mega Knight Elite Barbarians Rocket Witch Lightning
Rocket Mega Knight Witch
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Rocket Elite Barbarians Lightning Mega Knight
Mega Knight Elite Barbarians Inferno Tower Witch
Mega Knight Elite Barbarians Witch
Witch Mega Knight
Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Witch
Elite Barbarians Rocket Lightning Mega Knight
Mega Knight Elite Barbarians Inferno Tower Rocket Witch Lightning
Rocket Lightning Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Witch Mega Knight
Rocket Witch
Rocket Elite Barbarians Inferno Tower Witch Lightning
Inferno Tower Mega Knight Elite Barbarians
Rocket Lightning Mega Knight Elite Barbarians Inferno Tower Witch
Inferno Tower Witch
Mega Knight Elite Barbarians Inferno Tower Witch
Rocket Lightning Mega Knight Elite Barbarians
Elite Barbarians Rocket Lightning Mega Knight Inferno Tower Witch
Witch Mega Knight
Elite Barbarians Inferno Tower Witch Rocket Lightning
Mega Knight Elite Barbarians Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket
Rocket Lightning
Lightning Rocket
Rocket Mega Knight
Rocket Witch
Witch
Lightning
Lightning
Rocket Lightning Elite Barbarians
Rocket Lightning
Lightning Rocket
Rocket Lightning Elite Barbarians
Lightning Rocket
Lightning Elite Barbarians
Rocket Lightning Witch
Lightning Rocket Mega Knight
Lightning Rocket
Rocket Lightning
Rocket Lightning Mega Knight
Rocket Lightning Witch Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning
Rocket Lightning
Rocket Lightning
Witch Mega Knight
Witch
Witch Lightning
Lightning Witch Mega Knight
Rocket Lightning
Elite Barbarians Lightning Witch
Rocket Lightning Witch
Lightning Elite Barbarians
Lightning Rocket Mega Knight
Rocket Lightning
Mega Knight
Rocket Lightning
Lightning Rocket Witch
Rocket Lightning Witch
Lightning Rocket Mega Knight
Lightning
Rocket Lightning
Elite Barbarians Mega Knight
Elite Barbarians Rocket Witch Lightning
Rocket Witch Lightning
Lightning Rocket Witch Mega Knight
Lightning Rocket Mega Knight

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