My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Executioner Cannon Cart Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Cannon Cart Fisherman
Giant Snowball
Electro Dragon Fisherman
Zap
Cannon Cart Fisherman
Barbarian Barrel
Elite Barbarians Executioner Cannon Cart Magic Archer
The Log
Elite Barbarians Cannon Cart Fisherman
Earthquake
Arrows
Royal Delivery
Elite Barbarians Electro Dragon Executioner Cannon Cart Fisherman Magic Archer
Fireball
Elite Barbarians Electro Dragon Executioner Cannon Cart Fisherman Magic Archer
Poison
Electro Dragon Executioner Fisherman Magic Archer
Lightning
Elite Barbarians Electro Dragon Executioner Cannon Cart Fisherman Magic Archer
Rocket
Elite Barbarians Electro Dragon Executioner Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Fisherman Magic Archer Electro Dragon Executioner Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Fisherman Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage
Mirror
Cannon Cart Magic Archer
Rage
Elite Barbarians Electro Dragon Cannon Cart
Electro Dragon
Rage Executioner Cannon Cart Fisherman Magic Archer
Executioner
Electro Dragon
Cannon Cart
Mirror Rage Electro Dragon Fisherman Magic Archer
Fisherman
Electro Dragon Cannon Cart
Magic Archer
Mirror Electro Dragon Cannon Cart

Defense Synergies 0 8

Elite Barbarians
Mirror
Electro Dragon Executioner Magic Archer
Rage
Electro Dragon
Mirror Cannon Cart Fisherman
Executioner
Mirror Cannon Cart
Cannon Cart
Electro Dragon Executioner Magic Archer
Fisherman
Electro Dragon Magic Archer
Magic Archer
Mirror Cannon Cart Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon Executioner Magic Archer
Elite Barbarians Electro Dragon Executioner Cannon Cart Fisherman
Fisherman Elite Barbarians Electro Dragon Executioner Cannon Cart
Elite Barbarians Electro Dragon Cannon Cart Fisherman
Elite Barbarians
Electro Dragon Executioner Cannon Cart Magic Archer
Electro Dragon Executioner Magic Archer
Electro Dragon Cannon Cart Magic Archer
Elite Barbarians Fisherman
Elite Barbarians Cannon Cart Fisherman
Executioner Electro Dragon Cannon Cart Fisherman Magic Archer
Executioner Electro Dragon Magic Archer
Elite Barbarians Electro Dragon Cannon Cart
Executioner Electro Dragon Cannon Cart Magic Archer
Elite Barbarians Cannon Cart
Elite Barbarians Fisherman
Elite Barbarians Electro Dragon Executioner Cannon Cart Fisherman
Elite Barbarians Electro Dragon Executioner Cannon Cart Fisherman Magic Archer
Executioner Electro Dragon Cannon Cart Fisherman Magic Archer
Elite Barbarians Cannon Cart Fisherman
Elite Barbarians Electro Dragon Executioner Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Cannon Cart Fisherman
Elite Barbarians Electro Dragon Executioner Cannon Cart Fisherman Magic Archer
Elite Barbarians Electro Dragon Cannon Cart Fisherman
Elite Barbarians Cannon Cart Fisherman
Elite Barbarians Executioner Cannon Cart Fisherman
Executioner Electro Dragon Magic Archer
Elite Barbarians Cannon Cart
Elite Barbarians Cannon Cart Fisherman
Electro Dragon Elite Barbarians Cannon Cart Magic Archer
Elite Barbarians Electro Dragon Cannon Cart
Elite Barbarians
Elite Barbarians Cannon Cart Executioner
Electro Dragon Executioner Cannon Cart Magic Archer
Elite Barbarians Electro Dragon Executioner Cannon Cart Fisherman Magic Archer
Executioner Elite Barbarians Electro Dragon Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Electro Dragon Executioner Fisherman Magic Archer
Electro Dragon Cannon Cart Magic Archer
Cannon Cart
Executioner Magic Archer
Executioner Electro Dragon Magic Archer
Executioner Magic Archer
Electro Dragon Executioner Magic Archer
Electro Dragon Fisherman
Elite Barbarians Electro Dragon Fisherman
Electro Dragon Cannon Cart Fisherman Magic Archer
Electro Dragon Executioner Magic Archer
Elite Barbarians Executioner Cannon Cart Fisherman Magic Archer
Electro Dragon Cannon Cart Fisherman Magic Archer
Elite Barbarians Cannon Cart Fisherman Magic Archer
Electro Dragon Executioner Cannon Cart Magic Archer
Magic Archer Electro Dragon Executioner Cannon Cart
Fisherman
Electro Dragon Executioner Fisherman Magic Archer
Electro Dragon Magic Archer
Magic Archer
Fisherman
Electro Dragon Cannon Cart
Electro Dragon Executioner Magic Archer
Fisherman
Electro Dragon Executioner Fisherman Magic Archer
Electro Dragon Fisherman Magic Archer
Fisherman Magic Archer
Elite Barbarians Electro Dragon Executioner Magic Archer
Electro Dragon
Elite Barbarians
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Cannon Cart Magic Archer
Electro Dragon Executioner Magic Archer
Electro Dragon Executioner Cannon Cart Magic Archer
Electro Dragon Executioner Magic Archer
Elite Barbarians Electro Dragon Executioner Cannon Cart
Electro Dragon Elite Barbarians Magic Archer
Electro Dragon Executioner Magic Archer
Electro Dragon Executioner Cannon Cart Magic Archer
Cannon Cart
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: