My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Wizard Electro Wizard
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Hog Rider Wizard Electro Wizard
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider Wizard Electro Wizard
Poison
Goblin Gang Musketeer Wizard Electro Wizard
Lightning
Elite Barbarians Musketeer Wizard Electro Wizard
Rocket
Elite Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Musketeer Hog Rider Electro Wizard Wizard Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Musketeer Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider
Elite Barbarians
Hog Rider Wizard The Log
Musketeer
Hog Rider The Log
Hog Rider
Goblin Gang Musketeer The Log Elite Barbarians Wizard Electro Wizard
Wizard
Elite Barbarians Hog Rider
Electro Giant
The Log
Hog Rider Elite Barbarians Musketeer
Electro Wizard
Hog Rider

Defense Synergies 2 8

Goblin Gang
Musketeer The Log Electro Wizard
Elite Barbarians
Wizard The Log
Musketeer
Goblin Gang The Log Electro Wizard
Hog Rider
Wizard
Elite Barbarians The Log Electro Wizard
Electro Giant
The Log
Musketeer Goblin Gang Elite Barbarians Wizard Electro Wizard
Electro Wizard
Goblin Gang Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log Electro Wizard
Elite Barbarians Goblin Gang Musketeer The Log Electro Wizard
Goblin Gang Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Goblin Gang Musketeer Electro Wizard
Elite Barbarians The Log
Goblin Gang The Log Musketeer Electro Wizard
Musketeer Electro Wizard Goblin Gang Wizard
Musketeer Electro Giant The Log Electro Wizard
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Electro Wizard
Goblin Gang Electro Wizard Musketeer Wizard Electro Giant The Log
Musketeer Goblin Gang Wizard Electro Wizard
Goblin Gang Elite Barbarians Musketeer Wizard The Log Electro Wizard
Wizard Goblin Gang The Log Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Electro Giant The Log Electro Wizard
Wizard Goblin Gang Elite Barbarians Musketeer Electro Wizard
Goblin Gang Elite Barbarians Musketeer Wizard The Log Electro Wizard
Wizard The Log Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Goblin Gang Wizard Elite Barbarians Musketeer Electro Giant The Log Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Electro Giant Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Musketeer Wizard The Log
Goblin Gang Elite Barbarians Musketeer The Log Electro Wizard
Goblin Gang Elite Barbarians Musketeer The Log Electro Wizard
Goblin Gang Elite Barbarians Musketeer
Wizard Electro Giant Goblin Gang Musketeer Electro Wizard
Goblin Gang Elite Barbarians Musketeer Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians The Log
Goblin Gang Musketeer
Elite Barbarians Musketeer
Elite Barbarians Electro Giant The Log Electro Wizard
Elite Barbarians Goblin Gang Wizard
Wizard Musketeer Electro Giant
Goblin Gang Elite Barbarians Electro Giant Electro Wizard Musketeer The Log
Elite Barbarians Musketeer Wizard Electro Giant The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Wizard The Log
Wizard Electro Giant Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Elite Barbarians Musketeer Electro Wizard
Musketeer Wizard The Log Electro Wizard
Musketeer Wizard
Elite Barbarians Musketeer The Log
Musketeer
Elite Barbarians Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Musketeer Wizard The Log Electro Wizard
Wizard Electro Giant The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
Electro Giant The Log Wizard
The Log Musketeer Wizard Electro Wizard
Musketeer Wizard The Log
Musketeer The Log
Elite Barbarians Musketeer Wizard Electro Giant Electro Wizard
Electro Wizard Musketeer Wizard Electro Giant
Elite Barbarians
Musketeer Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Goblin Gang Musketeer
Musketeer Wizard Electro Wizard
The Log
Goblin Gang Musketeer Wizard Electro Wizard
The Log Musketeer Wizard
Electro Giant
Elite Barbarians Musketeer
Electro Giant Goblin Gang Elite Barbarians Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Giant The Log Electro Wizard
Wizard

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