My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Hunter Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army Hunter
The Log
Elite Barbarians Musketeer Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Skeleton Army Hunter
Fireball
Elite Barbarians Musketeer Skeleton Army Hunter
Poison
Musketeer Skeleton Army Hunter
Lightning
Elite Barbarians Musketeer Hunter Monk
Rocket
Elite Barbarians Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Musketeer Freeze Hunter Monk Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Musketeer Freeze

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log Mega Knight
Musketeer
The Log Mega Knight
Skeleton Army
Freeze
Hunter
Mega Knight
The Log
Elite Barbarians Musketeer Mega Knight
Mega Knight
Elite Barbarians Musketeer Hunter The Log
Monk

Defense Synergies 1 12

Elite Barbarians
Hunter The Log Mega Knight
Musketeer
The Log Skeleton Army Mega Knight
Skeleton Army
Musketeer Freeze The Log
Freeze
Skeleton Army Hunter Mega Knight
Hunter
Elite Barbarians Freeze The Log Mega Knight
The Log
Musketeer Elite Barbarians Skeleton Army Hunter Mega Knight
Mega Knight
Elite Barbarians Musketeer Freeze Hunter The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Elite Barbarians Skeleton Army Hunter Musketeer The Log Mega Knight Monk
Skeleton Army Hunter Mega Knight Elite Barbarians Musketeer Freeze
Elite Barbarians Skeleton Army Hunter Musketeer Mega Knight Monk
Elite Barbarians Skeleton Army The Log Mega Knight Monk
Skeleton Army Freeze The Log Musketeer Hunter Mega Knight
Musketeer Hunter Freeze
Musketeer The Log Mega Knight Monk
Hunter Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer Hunter Mega Knight
Skeleton Army Musketeer Freeze Hunter The Log Mega Knight
Musketeer Hunter
Skeleton Army Hunter Mega Knight Elite Barbarians Musketeer Freeze The Log
Skeleton Army Mega Knight Freeze Hunter The Log
Elite Barbarians Skeleton Army Hunter Mega Knight
Skeleton Army Monk Elite Barbarians Freeze Hunter The Log Mega Knight
Mega Knight Elite Barbarians Musketeer Skeleton Army Hunter
Mega Knight Elite Barbarians Musketeer Skeleton Army Hunter The Log
Freeze Hunter The Log Musketeer Mega Knight
Elite Barbarians Musketeer Hunter
Skeleton Army Mega Knight Elite Barbarians Musketeer Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Musketeer Hunter The Log Mega Knight Monk
Skeleton Army Mega Knight Elite Barbarians Musketeer Hunter The Log
Skeleton Army Hunter Mega Knight Elite Barbarians Musketeer The Log Monk
Elite Barbarians Musketeer Skeleton Army Hunter Mega Knight
Musketeer Freeze Hunter Monk
Skeleton Army Elite Barbarians Musketeer Hunter
Mega Knight Elite Barbarians Skeleton Army Hunter
Freeze Mega Knight Elite Barbarians Skeleton Army The Log Monk
Musketeer Skeleton Army
Mega Knight Elite Barbarians Musketeer Hunter
Skeleton Army Mega Knight Monk Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight Hunter
Musketeer Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Musketeer Freeze Hunter The Log Monk
Mega Knight Elite Barbarians Musketeer Freeze Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log Monk
Monk Musketeer The Log
The Log
Musketeer Freeze The Log
The Log Mega Knight
Musketeer Freeze Hunter Monk
Musketeer The Log
The Log Freeze Hunter
The Log Monk
Elite Barbarians Musketeer
Monk Musketeer The Log
Monk Musketeer
Elite Barbarians Musketeer Hunter The Log
Musketeer Freeze Monk
Elite Barbarians Musketeer The Log
Musketeer Hunter The Log
Musketeer The Log Mega Knight
Monk Freeze
Musketeer Hunter The Log Mega Knight Monk
The Log Mega Knight Monk
Musketeer The Log Mega Knight Monk
Musketeer The Log Monk
Musketeer The Log Monk
Freeze The Log Hunter Mega Knight
The Log Musketeer Hunter Monk
Musketeer The Log Mega Knight Monk
Musketeer The Log
Elite Barbarians Musketeer Hunter
Musketeer Freeze
Elite Barbarians
Musketeer Hunter The Log Mega Knight
Freeze Monk
Mega Knight
The Log Monk
Musketeer Skeleton Army Freeze
Musketeer Hunter Monk
Freeze
The Log
Musketeer Hunter Mega Knight
The Log Musketeer
Monk
Elite Barbarians Musketeer Mega Knight
Elite Barbarians Musketeer Freeze The Log
Musketeer
Musketeer Freeze The Log Mega Knight Monk
Mega Knight Monk

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