My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Electro Wizard Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Skeleton Army Royal Ghost Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Royal Ghost Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Skeleton Army Electro Wizard Inferno Dragon
Poison
Skeleton Army Electro Wizard
Lightning
Elite Barbarians Electro Wizard Inferno Dragon Archer Queen
Rocket
Elite Barbarians Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Royal Ghost Electro Wizard Inferno Dragon Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Skeleton Army Royal Ghost

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage The Log Royal Ghost
Rage
Elite Barbarians Electro Wizard
Skeleton Army
The Log
Elite Barbarians
Royal Ghost
Elite Barbarians Electro Wizard
Electro Wizard
Rage Royal Ghost
Inferno Dragon
Archer Queen

Defense Synergies 1 10

Elite Barbarians
The Log
Rage
Skeleton Army
The Log Electro Wizard Inferno Dragon Archer Queen
The Log
Archer Queen Elite Barbarians Skeleton Army Royal Ghost Electro Wizard Inferno Dragon
Royal Ghost
The Log Electro Wizard
Electro Wizard
Skeleton Army The Log Royal Ghost Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard
Archer Queen
The Log Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon The Log Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Electro Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon
The Log Electro Wizard
Inferno Dragon Elite Barbarians Skeleton Army Archer Queen
Elite Barbarians Skeleton Army Royal Ghost Electro Wizard
Skeleton Army Electro Wizard The Log Royal Ghost
Inferno Dragon Electro Wizard
Skeleton Army Elite Barbarians The Log Electro Wizard
Skeleton Army The Log Royal Ghost Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Elite Barbarians The Log Electro Wizard Inferno Dragon
Elite Barbarians Skeleton Army Electro Wizard
Elite Barbarians Skeleton Army The Log Royal Ghost Electro Wizard
The Log Royal Ghost Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Skeleton Army Royal Ghost Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Royal Ghost Electro Wizard
Electro Wizard Elite Barbarians The Log Royal Ghost Inferno Dragon
Skeleton Army Elite Barbarians The Log Electro Wizard
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon
Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon
Electro Wizard Elite Barbarians Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Elite Barbarians The Log Electro Wizard Archer Queen
Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard The Log Inferno Dragon Archer Queen
Elite Barbarians The Log Royal Ghost Electro Wizard Inferno Dragon Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost Electro Wizard
The Log
The Log
The Log
The Log
The Log
The Log
Elite Barbarians Electro Wizard
The Log Electro Wizard
Archer Queen
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log
Inferno Dragon
The Log Royal Ghost Electro Wizard
The Log
The Log
Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army
Electro Wizard Archer Queen
The Log
Electro Wizard
The Log
Archer Queen
Elite Barbarians Archer Queen
Elite Barbarians The Log Electro Wizard Archer Queen
Electro Wizard Archer Queen
The Log Royal Ghost Electro Wizard Archer Queen
Inferno Dragon

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