My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Wizard Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Skeleton Army Ram Rider
Giant Snowball
Royal Recruits Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Elite Barbarians Royal Recruits Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Royal Recruits Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Elite Barbarians Royal Recruits Valkyrie Wizard Skeleton Army Ram Rider
Fireball
Elite Barbarians Wizard Skeleton Army Ram Rider
Poison
Royal Recruits Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard Ram Rider Goblinstein
Rocket
Elite Barbarians Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Wizard Ram Rider Goblinstein Elite Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Valkyrie Wizard Ram Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard Mega Knight
Royal Recruits
Ram Rider
Valkyrie
Elite Barbarians Wizard Ram Rider
Wizard
Elite Barbarians Valkyrie Ram Rider Mega Knight
Skeleton Army
Ram Rider
Royal Recruits Valkyrie Wizard Mega Knight
Mega Knight
Elite Barbarians Wizard Ram Rider
Goblinstein

Defense Synergies 1 6

Elite Barbarians
Valkyrie Wizard Mega Knight
Royal Recruits
Skeleton Army
Valkyrie
Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Skeleton Army Mega Knight
Skeleton Army
Royal Recruits Wizard
Ram Rider
Mega Knight
Elite Barbarians Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Wizard Ram Rider
Elite Barbarians Skeleton Army Royal Recruits Valkyrie Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Elite Barbarians Royal Recruits Valkyrie
Elite Barbarians Royal Recruits Skeleton Army Valkyrie Ram Rider Mega Knight
Elite Barbarians Royal Recruits Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Mega Knight
Ram Rider Wizard
Royal Recruits Valkyrie Ram Rider Mega Knight
Elite Barbarians Royal Recruits Skeleton Army
Elite Barbarians Skeleton Army Royal Recruits Valkyrie Mega Knight
Valkyrie Skeleton Army Royal Recruits Wizard Ram Rider Mega Knight
Wizard Ram Rider
Royal Recruits Skeleton Army Mega Knight Elite Barbarians Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Royal Recruits
Elite Barbarians Royal Recruits Skeleton Army Ram Rider Mega Knight
Skeleton Army Elite Barbarians Royal Recruits Ram Rider Mega Knight
Wizard Mega Knight Elite Barbarians Royal Recruits Valkyrie Skeleton Army
Valkyrie Mega Knight Elite Barbarians Royal Recruits Wizard Skeleton Army Ram Rider
Valkyrie Wizard Royal Recruits Ram Rider Mega Knight
Elite Barbarians Royal Recruits Ram Rider
Royal Recruits Valkyrie Wizard Skeleton Army Mega Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Wizard Mega Knight
Royal Recruits Skeleton Army Mega Knight Elite Barbarians Valkyrie Ram Rider
Royal Recruits Valkyrie Skeleton Army Mega Knight Elite Barbarians Ram Rider
Royal Recruits Elite Barbarians Valkyrie Skeleton Army Ram Rider Mega Knight
Wizard Ram Rider
Royal Recruits Skeleton Army Elite Barbarians Valkyrie Ram Rider
Mega Knight Elite Barbarians Royal Recruits Valkyrie Skeleton Army
Royal Recruits Mega Knight Elite Barbarians Valkyrie Skeleton Army
Royal Recruits Skeleton Army
Mega Knight Elite Barbarians Royal Recruits Valkyrie
Royal Recruits Skeleton Army Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Royal Recruits Skeleton Army Mega Knight Valkyrie Wizard Ram Rider
Royal Recruits Wizard Valkyrie Skeleton Army Mega Knight
Elite Barbarians Royal Recruits Skeleton Army Valkyrie
Valkyrie Mega Knight Elite Barbarians Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie
Ram Rider
Royal Recruits Valkyrie
Wizard Valkyrie Mega Knight
Wizard Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Elite Barbarians
Royal Recruits Valkyrie Wizard Ram Rider
Wizard
Elite Barbarians
Elite Barbarians
Wizard
Royal Recruits Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Royal Recruits
Valkyrie Wizard Mega Knight
Wizard Ram Rider
Wizard Ram Rider Mega Knight
Elite Barbarians Wizard
Wizard
Elite Barbarians
Wizard Mega Knight
Mega Knight
Wizard
Royal Recruits Skeleton Army
Wizard Ram Rider
Valkyrie Wizard Mega Knight
Wizard
Elite Barbarians Royal Recruits Mega Knight
Elite Barbarians Royal Recruits
Royal Recruits Mega Knight
Wizard Mega Knight

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