My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Tombstone Goblin Barrel Skeleton Army
Zap
Tombstone Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Tombstone Goblin Barrel Skeleton Army
The Log
Elite Barbarians Tombstone Goblin Barrel Skeleton Army
Earthquake
Tombstone Goblin Barrel Skeleton Army
Arrows
Tombstone Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Tombstone Goblin Barrel Skeleton Army
Poison
Tombstone Skeleton Army
Lightning
Elite Barbarians Tombstone
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Skeleton Army Tornado Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Goblin Barrel Skeleton Army Tornado Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tombstone Goblin Barrel Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Mega Knight
Tombstone
Rage
Elite Barbarians
Goblin Barrel
Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Tornado
Electro Giant Mega Knight
Electro Giant
Tornado
Mega Knight
Elite Barbarians Goblin Barrel Tornado

Defense Synergies 0 3

Elite Barbarians
Mega Knight
Tombstone
Rage
Goblin Barrel
Skeleton Army
Tornado
Electro Giant Mega Knight
Electro Giant
Tornado
Mega Knight
Elite Barbarians Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Elite Barbarians Skeleton Army Tombstone Mega Knight
Skeleton Army Tornado Mega Knight Elite Barbarians Tombstone
Elite Barbarians Skeleton Army Tombstone Mega Knight
Elite Barbarians Tombstone Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Mega Knight
Tornado Tombstone
Electro Giant Mega Knight
Elite Barbarians Tombstone Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Mega Knight
Skeleton Army Tombstone Tornado Electro Giant Mega Knight
Tornado
Tombstone Skeleton Army Mega Knight Elite Barbarians
Skeleton Army Mega Knight Tombstone Tornado
Elite Barbarians Skeleton Army Tombstone Mega Knight
Skeleton Army Tornado Elite Barbarians Electro Giant Mega Knight
Mega Knight Elite Barbarians Tombstone Skeleton Army Tornado
Tombstone Mega Knight Elite Barbarians Skeleton Army Tornado
Tornado Tombstone Mega Knight
Elite Barbarians Tornado
Skeleton Army Mega Knight Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Tombstone Electro Giant
Elite Barbarians Mega Knight
Tombstone Skeleton Army Mega Knight Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Tornado
Elite Barbarians Tombstone Skeleton Army Mega Knight
Electro Giant Tornado
Skeleton Army Elite Barbarians Tombstone
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Tombstone Skeleton Army Tornado
Tombstone Skeleton Army
Mega Knight Elite Barbarians Tombstone
Skeleton Army Mega Knight Elite Barbarians Tornado Electro Giant
Elite Barbarians Skeleton Army Mega Knight Tombstone
Skeleton Army Electro Giant Mega Knight
Elite Barbarians Tombstone Skeleton Army Electro Giant Tornado
Mega Knight Elite Barbarians Electro Giant
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Mega Knight
Electro Giant Tornado
Tornado
Tornado
Tornado
Elite Barbarians Tornado
Tornado
Tornado
Elite Barbarians
Elite Barbarians
Mega Knight
Tornado
Mega Knight
Tornado Electro Giant Mega Knight
Mega Knight
Tornado
Tornado
Tornado Electro Giant Mega Knight
Tornado
Tornado Mega Knight
Tornado
Elite Barbarians Tornado Electro Giant
Electro Giant
Elite Barbarians
Mega Knight
Mega Knight
Tombstone Skeleton Army
Tornado
Mega Knight
Tornado Electro Giant
Elite Barbarians Mega Knight
Electro Giant Elite Barbarians Tornado
Tornado
Tornado Electro Giant Mega Knight
Mega Knight

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