My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Executioner Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone
Giant Snowball
Clone
Zap
Clone
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Clone Executioner Electro Wizard Magic Archer
The Log
Elite Barbarians Clone
Earthquake
Clone
Arrows
Clone
Royal Delivery
Elite Barbarians Valkyrie Wizard Clone Executioner Electro Wizard Magic Archer
Fireball
Elite Barbarians Wizard Clone Executioner Electro Wizard Magic Archer
Poison
Wizard Clone Executioner Electro Wizard Magic Archer
Lightning
Elite Barbarians Valkyrie Wizard Executioner Electro Wizard Magic Archer
Rocket
Elite Barbarians Valkyrie Wizard Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Valkyrie Electro Wizard Magic Archer Wizard Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Valkyrie Electro Wizard Magic Archer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Executioner Electro Wizard Magic Archer
Wizard
Elite Barbarians Valkyrie Mega Knight
Clone
Electro Wizard Magic Archer
Executioner
Valkyrie Mega Knight
Electro Wizard
Valkyrie Clone Magic Archer Mega Knight
Magic Archer
Valkyrie Clone Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Wizard Executioner Electro Wizard Magic Archer

Defense Synergies 1 12

Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Executioner Electro Wizard Magic Archer
Wizard
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Clone
Executioner
Valkyrie Mega Knight
Electro Wizard
Valkyrie Wizard Magic Archer Mega Knight
Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Wizard Executioner Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Executioner Electro Wizard Magic Archer
Elite Barbarians Valkyrie Executioner Electro Wizard Mega Knight
Mega Knight Elite Barbarians Valkyrie Executioner Electro Wizard
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Elite Barbarians Valkyrie Mega Knight
Valkyrie Executioner Electro Wizard Magic Archer Mega Knight
Electro Wizard Wizard Executioner Magic Archer
Valkyrie Electro Wizard Magic Archer Mega Knight
Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Valkyrie Executioner Electro Wizard Wizard Magic Archer Mega Knight
Executioner Wizard Electro Wizard Magic Archer
Mega Knight Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Executioner Mega Knight Electro Wizard Magic Archer
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie Executioner Electro Wizard
Valkyrie Mega Knight Elite Barbarians Wizard Executioner Electro Wizard Magic Archer
Valkyrie Wizard Executioner Electro Wizard Magic Archer Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Wizard Mega Knight Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Valkyrie Wizard Executioner Magic Archer Mega Knight
Mega Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Executioner Mega Knight
Wizard Executioner Electro Wizard Magic Archer
Elite Barbarians Valkyrie Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Electro Wizard Mega Knight Elite Barbarians Valkyrie Magic Archer
Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Mega Knight Valkyrie Wizard Executioner
Wizard Valkyrie Executioner Magic Archer Mega Knight
Elite Barbarians Electro Wizard Valkyrie Executioner Magic Archer
Valkyrie Executioner Mega Knight Elite Barbarians Wizard Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Executioner Electro Wizard Magic Archer
Magic Archer
Valkyrie
Wizard Executioner Valkyrie Magic Archer Mega Knight
Wizard Executioner Magic Archer
Wizard Executioner Magic Archer
Wizard Executioner Magic Archer
Wizard
Elite Barbarians Electro Wizard
Valkyrie Wizard Electro Wizard Magic Archer
Wizard Executioner Magic Archer
Elite Barbarians Executioner Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Wizard Executioner Magic Archer
Magic Archer Wizard Executioner Mega Knight
Wizard Executioner Electro Wizard Magic Archer Mega Knight
Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Valkyrie Wizard Executioner Magic Archer Mega Knight
Wizard Executioner Electro Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Elite Barbarians Wizard Executioner Electro Wizard Magic Archer
Electro Wizard Wizard
Elite Barbarians
Wizard Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Wizard Magic Archer
Electro Wizard Magic Archer
Wizard Executioner Electro Wizard Magic Archer
Valkyrie Wizard Executioner Electro Wizard Magic Archer Mega Knight
Wizard Executioner Magic Archer
Elite Barbarians Executioner Mega Knight
Elite Barbarians Electro Wizard Magic Archer
Executioner Electro Wizard Magic Archer
Executioner Electro Wizard Magic Archer Mega Knight
Wizard Mega Knight

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