My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Witch Giant Skeleton Lumberjack Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Lumberjack Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Mighty Miner
Giant Snowball
Witch Lumberjack Mighty Miner
Zap
Firecracker Witch Mighty Miner
Barbarian Barrel
Firecracker Elite Barbarians Hunter Witch Giant Skeleton Lumberjack
The Log
Firecracker Elite Barbarians Hunter Witch Giant Skeleton Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Hunter Witch Giant Skeleton Lumberjack
Fireball
Firecracker Elite Barbarians Hunter Witch Lumberjack Mighty Miner
Poison
Firecracker Hunter Witch
Lightning
Elite Barbarians Hunter Witch Lumberjack Mighty Miner
Rocket
Elite Barbarians Hunter Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Hunter Lumberjack Mighty Miner Witch Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Hunter Lumberjack Mighty Miner

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Giant Skeleton Lumberjack Mega Knight
Elite Barbarians
Firecracker Lumberjack Mega Knight
Hunter
Giant Skeleton Lumberjack Mega Knight
Witch
Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Firecracker Hunter Witch Lumberjack
Lumberjack
Firecracker Elite Barbarians Hunter Witch Giant Skeleton Mega Knight
Mega Knight
Firecracker Elite Barbarians Hunter Witch Lumberjack
Mighty Miner

Defense Synergies 0 13

Firecracker
Hunter Giant Skeleton Lumberjack Mega Knight
Elite Barbarians
Hunter Mega Knight
Hunter
Firecracker Elite Barbarians Giant Skeleton Lumberjack Mega Knight
Witch
Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Firecracker Hunter Witch Lumberjack
Lumberjack
Firecracker Hunter Witch Giant Skeleton
Mega Knight
Firecracker Elite Barbarians Hunter Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Hunter Lumberjack Firecracker Witch Mega Knight
Hunter Witch Lumberjack Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Hunter Witch Lumberjack Firecracker Mega Knight
Firecracker Elite Barbarians Giant Skeleton Lumberjack Mega Knight
Firecracker Hunter Lumberjack Mega Knight
Hunter Firecracker Witch
Giant Skeleton Mega Knight
Hunter Witch Mighty Miner Elite Barbarians Lumberjack
Elite Barbarians Firecracker Hunter Giant Skeleton Lumberjack Mega Knight
Witch Firecracker Hunter Giant Skeleton Lumberjack Mega Knight
Hunter Firecracker Witch
Hunter Lumberjack Mega Knight Elite Barbarians Witch Giant Skeleton
Mega Knight Firecracker Hunter Witch Lumberjack
Elite Barbarians Hunter Lumberjack Mega Knight
Elite Barbarians Hunter Lumberjack Mega Knight
Mega Knight Firecracker Elite Barbarians Hunter Witch Lumberjack
Mega Knight Firecracker Elite Barbarians Hunter Witch Lumberjack
Hunter Witch Firecracker Giant Skeleton Lumberjack Mega Knight
Elite Barbarians Hunter Lumberjack
Mega Knight Firecracker Elite Barbarians Hunter Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Witch Giant Skeleton
Firecracker Elite Barbarians Hunter Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Elite Barbarians Hunter Witch
Hunter Giant Skeleton Lumberjack Mega Knight Elite Barbarians
Giant Skeleton Elite Barbarians Hunter Witch Lumberjack Mega Knight Mighty Miner
Firecracker Hunter Witch
Elite Barbarians Hunter Witch Giant Skeleton Lumberjack
Giant Skeleton Mega Knight Mighty Miner Elite Barbarians Hunter Lumberjack
Giant Skeleton Mega Knight Firecracker Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Hunter Witch Giant Skeleton Lumberjack
Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight Hunter Witch Lumberjack
Firecracker Witch Mega Knight
Elite Barbarians Witch Firecracker Hunter Giant Skeleton Lumberjack Mighty Miner
Mega Knight Firecracker Elite Barbarians Hunter Witch Giant Skeleton Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Giant Skeleton
Firecracker Mega Knight
Firecracker Hunter Witch
Firecracker Witch
Firecracker Hunter
Firecracker
Elite Barbarians Lumberjack
Firecracker
Firecracker
Firecracker Elite Barbarians Hunter
Firecracker
Firecracker Elite Barbarians
Firecracker Hunter Witch
Firecracker Mega Knight
Firecracker Hunter Mega Knight
Firecracker Witch Mega Knight
Giant Skeleton Mega Knight
Firecracker Hunter Witch Mega Knight
Witch
Firecracker Hunter Witch
Witch Mega Knight
Firecracker
Elite Barbarians Firecracker Hunter Witch
Firecracker Witch
Elite Barbarians
Hunter Mega Knight
Firecracker
Mighty Miner Giant Skeleton Mega Knight
Firecracker
Witch
Firecracker Hunter Witch
Firecracker Hunter Lumberjack Mega Knight
Firecracker
Giant Skeleton
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton Mega Knight
Firecracker Mega Knight

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