My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
Podpriemer

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Firecracker Battle Ram Electro Wizard Sparky

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ice Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Sparky
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Sparky
Barbarian Barrel
Ice Spirit Firecracker Battle Ram Electro Wizard Sparky
The Log
Ice Spirit Firecracker Battle Ram Sparky
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Battle Ram Electro Wizard Sparky
Fireball
Firecracker Battle Ram Electro Wizard Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Battle Ram Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Earthquake Goblin Machine Sparky

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Spirit Arrows Battle Ram Goblin Machine Sparky

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Earthquake Battle Ram Electro Wizard Goblin Machine Sparky

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Earthquake

Attack Synergies 3 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Ice Spirit
Battle Ram Sparky Firecracker
Arrows
Sparky Earthquake Battle Ram
Firecracker
Ice Spirit Earthquake Battle Ram Sparky
Earthquake
Arrows Firecracker Battle Ram Sparky
Battle Ram
Ice Spirit Arrows Firecracker Earthquake Electro Wizard
Electro Wizard
Battle Ram Sparky
Goblin Machine
Sparky
Ice Spirit Arrows Firecracker Earthquake Electro Wizard

Defense Synergies 1 7

Ice Spirit
Sparky Firecracker Earthquake Electro Wizard
Arrows
Sparky
Firecracker
Ice Spirit Earthquake Electro Wizard
Earthquake
Ice Spirit Firecracker Sparky
Battle Ram
Electro Wizard
Ice Spirit Firecracker
Goblin Machine
Sparky
Ice Spirit Arrows Earthquake

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Wizard Sparky
Sparky Ice Spirit Firecracker Electro Wizard
Sparky Electro Wizard
Sparky Firecracker Electro Wizard
Arrows Firecracker Earthquake Sparky
Arrows Firecracker Earthquake Electro Wizard
Electro Wizard Ice Spirit Arrows Firecracker
Earthquake Arrows Electro Wizard Sparky
Sparky
Ice Spirit Firecracker Electro Wizard Sparky
Electro Wizard Arrows Firecracker Earthquake
Arrows Firecracker Electro Wizard
Sparky Ice Spirit Earthquake Electro Wizard
Sparky Ice Spirit Arrows Firecracker Earthquake Electro Wizard
Sparky Electro Wizard
Ice Spirit Electro Wizard Sparky
Sparky Arrows Firecracker Electro Wizard
Ice Spirit Arrows Firecracker Electro Wizard
Arrows Earthquake Ice Spirit Firecracker Electro Wizard
Sparky Electro Wizard
Arrows Firecracker Earthquake Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard Sparky
Electro Wizard Arrows Firecracker
Ice Spirit Electro Wizard Sparky
Electro Wizard Sparky
Sparky
Arrows Firecracker Ice Spirit Electro Wizard
Sparky Electro Wizard
Sparky
Electro Wizard Ice Spirit Firecracker Sparky
Sparky
Sparky
Arrows Electro Wizard
Sparky
Firecracker Sparky
Electro Wizard Sparky Ice Spirit Firecracker
Arrows Firecracker Earthquake Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Sparky
Arrows Firecracker Electro Wizard
Earthquake Arrows Sparky
Earthquake Arrows Firecracker Sparky
Arrows Firecracker Earthquake Sparky
Arrows Firecracker Ice Spirit Goblin Machine
Arrows Firecracker Earthquake Sparky
Arrows Earthquake Ice Spirit Firecracker
Arrows Firecracker
Electro Wizard Sparky
Firecracker Arrows Earthquake Electro Wizard Goblin Machine Sparky
Arrows Firecracker
Earthquake Firecracker Sparky
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Sparky
Earthquake Arrows Firecracker Sparky
Earthquake Arrows Firecracker Sparky
Arrows Earthquake Sparky
Sparky
Arrows Firecracker Earthquake Electro Wizard Goblin Machine Sparky
Arrows Firecracker Earthquake Goblin Machine
Earthquake Sparky
Arrows
Sparky
Earthquake Arrows
Arrows Firecracker Earthquake Ice Spirit Goblin Machine Sparky
Arrows Firecracker Earthquake Electro Wizard Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Electro Wizard Sparky
Electro Wizard Ice Spirit Firecracker
Sparky
Arrows Earthquake Sparky
Ice Spirit Arrows Firecracker Electro Wizard Sparky
Sparky
Arrows Firecracker Earthquake Sparky
Earthquake Electro Wizard Ice Spirit
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Sparky
Arrows Firecracker Earthquake
Arrows Sparky
Firecracker Sparky
Ice Spirit Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Electro Wizard Sparky
Sparky
Firecracker Sparky

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