My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Dobré
F2P skóre
Dobré

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Žiaden low-damage spell.

Veľa krát na konci hry ostane na súperovej veži len pár HP. Nemáš žiadne lacné spelly ktoré by mohli zničiť poškodenú vežu. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Tombstone Musketeer Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Tombstone Musketeer Battle Ram
Zap
Skeletons Tombstone Battle Ram
Barbarian Barrel
Skeletons Tombstone Musketeer Battle Ram Electro Wizard
The Log
Skeletons Tombstone Musketeer Battle Ram
Earthquake
Skeletons Tombstone
Arrows
Skeletons Tombstone
Royal Delivery
Skeletons Musketeer Battle Ram P.E.K.K.A Electro Wizard
Fireball
Tombstone Musketeer Battle Ram Electro Wizard
Poison
Tombstone Musketeer Electro Wizard
Lightning
Tombstone Musketeer Battle Ram Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Tombstone Battle Ram P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker Tombstone Fireball Musketeer Battle Ram Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Berserker Tombstone Fireball

Attack Synergies 1 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Berserker
Tombstone
Fireball
Battle Ram Electro Wizard
Musketeer
Battle Ram P.E.K.K.A
Battle Ram
Fireball Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Musketeer Battle Ram
Electro Wizard
P.E.K.K.A Fireball Battle Ram

Defense Synergies 2 10

Skeletons
Musketeer Tombstone P.E.K.K.A Electro Wizard
Berserker
Tombstone
Musketeer Skeletons Fireball Electro Wizard
Fireball
Tombstone Musketeer Electro Wizard
Musketeer
Skeletons Tombstone Fireball P.E.K.K.A Electro Wizard
Battle Ram
P.E.K.K.A
Skeletons Musketeer Electro Wizard
Electro Wizard
Skeletons Tombstone Fireball Musketeer P.E.K.K.A

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer Electro Wizard
P.E.K.K.A Skeletons Tombstone Musketeer Electro Wizard
P.E.K.K.A Skeletons Tombstone Musketeer Electro Wizard
P.E.K.K.A Skeletons Tombstone Musketeer Electro Wizard
Tombstone Fireball P.E.K.K.A
Fireball Skeletons Musketeer Electro Wizard
Musketeer Electro Wizard Tombstone Fireball
Fireball Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Tombstone Musketeer
Skeletons Musketeer Electro Wizard
Berserker Electro Wizard Skeletons Tombstone Fireball Musketeer
Musketeer Fireball Electro Wizard
Tombstone P.E.K.K.A Skeletons Fireball Musketeer Electro Wizard
Fireball Tombstone P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Skeletons Tombstone Fireball Musketeer P.E.K.K.A Electro Wizard
Tombstone Fireball Musketeer Electro Wizard
Tombstone Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Fireball Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Musketeer
Tombstone P.E.K.K.A Skeletons Musketeer Electro Wizard
P.E.K.K.A Fireball Musketeer Electro Wizard
P.E.K.K.A Skeletons Tombstone Musketeer
Fireball Skeletons Musketeer Electro Wizard
P.E.K.K.A Skeletons Tombstone Fireball Musketeer Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Tombstone Fireball
P.E.K.K.A Skeletons Tombstone Musketeer
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Skeletons Tombstone Fireball
Fireball Musketeer
Tombstone Electro Wizard Skeletons Fireball Musketeer P.E.K.K.A
Fireball Musketeer P.E.K.K.A Electro Wizard
Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Electro Wizard
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Musketeer
Fireball
Fireball
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Electro Wizard
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Tombstone Fireball Musketeer
Fireball Musketeer Electro Wizard
Fireball
Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
P.E.K.K.A
Fireball

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