My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Musketeer Prince Electro Dragon Goblin Giant

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Goblin Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball Rage The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Prince Goblin Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Musketeer Electro Dragon
Zap
Prince Goblin Giant
Barbarian Barrel
Electro Spirit Musketeer
The Log
Electro Spirit Musketeer Prince
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Musketeer Prince Electro Dragon
Fireball
Musketeer Electro Dragon
Poison
Musketeer Electro Dragon
Lightning
Musketeer Prince Electro Dragon
Rocket
Musketeer Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Electro Dragon The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Rage Prince

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage The Log Fireball Musketeer Prince Electro Dragon Goblin Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage The Log Fireball

Attack Synergies 1 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Fireball Goblin Giant
Fireball
Goblin Giant Electro Spirit The Log
Musketeer
Prince Electro Dragon Goblin Giant The Log
Rage
Prince Electro Dragon Goblin Giant
Prince
Musketeer Rage The Log
Electro Dragon
Musketeer Rage Goblin Giant
Goblin Giant
Fireball Electro Spirit Musketeer Rage Electro Dragon The Log
The Log
Fireball Musketeer Prince Goblin Giant

Defense Synergies 4 4

Electro Spirit
The Log
Fireball
Goblin Giant The Log Musketeer
Musketeer
The Log Fireball
Rage
Prince
The Log
Electro Dragon
The Log
Goblin Giant
Fireball The Log
The Log
Fireball Musketeer Prince Electro Spirit Electro Dragon Goblin Giant

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Electro Dragon Goblin Giant The Log
Musketeer Prince Electro Dragon The Log
Prince Musketeer Electro Dragon
Prince Musketeer Electro Dragon
Fireball Prince The Log
Fireball The Log Electro Spirit Musketeer Electro Dragon
Musketeer Electro Spirit Fireball Electro Dragon
Electro Spirit Fireball Musketeer Electro Dragon Goblin Giant The Log
Musketeer Prince
Musketeer Prince
Electro Spirit Fireball Musketeer Electro Dragon Goblin Giant The Log
Musketeer Fireball Electro Dragon
Prince Fireball Musketeer Electro Dragon The Log
Fireball Electro Spirit Prince Electro Dragon The Log
Prince
Fireball Prince The Log
Fireball Musketeer Prince Electro Dragon
Fireball Electro Spirit Musketeer Prince Electro Dragon The Log
The Log Electro Spirit Fireball Musketeer Electro Dragon
Musketeer Prince
Electro Spirit Fireball Musketeer Prince Electro Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Musketeer Prince Electro Dragon The Log
Musketeer Prince Electro Dragon Goblin Giant The Log
Prince Fireball Musketeer Goblin Giant The Log
Musketeer Prince Goblin Giant
Fireball Electro Spirit Musketeer Electro Dragon Goblin Giant
Prince Fireball Musketeer Goblin Giant
Prince Goblin Giant
Electro Dragon Electro Spirit Fireball Prince The Log
Musketeer Goblin Giant
Musketeer Prince Electro Dragon
Fireball Prince Goblin Giant The Log
Prince Fireball Goblin Giant
Fireball Musketeer Electro Dragon
Electro Dragon Electro Spirit Fireball Musketeer Prince Goblin Giant The Log
Electro Spirit Fireball Musketeer Electro Dragon The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Electro Dragon The Log
Fireball Musketeer Electro Dragon The Log
Fireball Electro Dragon Goblin Giant The Log
Fireball Musketeer Prince The Log
Fireball The Log
Fireball Electro Spirit Musketeer Electro Dragon Goblin Giant
Musketeer The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Fireball Musketeer Prince Electro Dragon
Fireball Musketeer Prince Electro Dragon The Log
Fireball Musketeer Electro Dragon
Fireball Musketeer The Log
Fireball Musketeer Electro Dragon
Fireball Musketeer Prince The Log
Fireball Musketeer Electro Dragon The Log
Fireball Musketeer Electro Dragon The Log
Fireball
Fireball Musketeer Prince Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Musketeer Prince The Log
Fireball
Musketeer Prince The Log
Fireball Musketeer Electro Dragon The Log
The Log Electro Spirit Fireball Electro Dragon
Fireball The Log Musketeer Electro Dragon
Fireball Musketeer Prince Electro Dragon The Log
Fireball Musketeer The Log
Fireball Musketeer Electro Dragon
Electro Dragon Electro Spirit Fireball Musketeer
Fireball
Fireball Musketeer Electro Dragon The Log
Electro Spirit Fireball Electro Dragon
Prince
Fireball The Log
Electro Spirit Fireball Musketeer Prince Electro Dragon
Fireball Musketeer Electro Dragon
The Log Fireball
Fireball Musketeer Prince Electro Dragon
The Log Fireball Musketeer Electro Dragon
Fireball
Musketeer Prince Electro Dragon
Electro Dragon Electro Spirit Fireball Musketeer The Log
Fireball Musketeer Electro Dragon
Electro Dragon Fireball Musketeer Prince Goblin Giant The Log
Prince
Fireball Electro Dragon

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