My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Baby Dragon Balloon Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Balloon

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Balloon
Giant Snowball
Archers Skeleton Army Baby Dragon Balloon Electro Dragon
Zap
Archers Skeleton Army Balloon
Barbarian Barrel
Archers Skeleton Army
The Log
Archers Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Skeleton Army Baby Dragon Balloon Electro Dragon P.E.K.K.A
Fireball
Archers Skeleton Army Baby Dragon Balloon Electro Dragon
Poison
Archers Skeleton Army Balloon Electro Dragon
Lightning
Baby Dragon Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Electro Dragon The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Skeleton Army Baby Dragon P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Skeleton Army

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Earthquake Skeleton Army Baby Dragon Balloon Electro Dragon P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Earthquake Skeleton Army

Attack Synergies 0 14

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Archers
Baby Dragon Balloon Electro Dragon P.E.K.K.A
Earthquake
Balloon P.E.K.K.A The Log
Skeleton Army
Baby Dragon
Archers Balloon Electro Dragon P.E.K.K.A
Balloon
Archers Earthquake Baby Dragon Electro Dragon The Log
Electro Dragon
Archers Baby Dragon Balloon P.E.K.K.A
P.E.K.K.A
Archers Earthquake Baby Dragon Electro Dragon The Log
The Log
Earthquake Balloon P.E.K.K.A

Defense Synergies 1 11

Archers
Skeleton Army Baby Dragon P.E.K.K.A The Log
Earthquake
The Log
Skeleton Army
Archers Electro Dragon The Log
Baby Dragon
Archers Electro Dragon P.E.K.K.A The Log
Balloon
Electro Dragon
Skeleton Army Baby Dragon The Log
P.E.K.K.A
The Log Archers Baby Dragon
The Log
P.E.K.K.A Archers Earthquake Skeleton Army Baby Dragon Electro Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon Electro Dragon The Log
Skeleton Army P.E.K.K.A Electro Dragon The Log
Skeleton Army P.E.K.K.A Archers Electro Dragon
Skeleton Army P.E.K.K.A Electro Dragon
Earthquake Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Archers Earthquake Baby Dragon Electro Dragon
Archers Baby Dragon Electro Dragon
Earthquake Baby Dragon Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Skeleton Army Archers
Archers Skeleton Army Earthquake Baby Dragon Electro Dragon The Log
Archers Baby Dragon Electro Dragon
Skeleton Army P.E.K.K.A Earthquake Electro Dragon The Log
Skeleton Army Earthquake Baby Dragon Electro Dragon P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Skeleton Army Electro Dragon P.E.K.K.A
Archers Skeleton Army Baby Dragon Electro Dragon The Log
Earthquake Baby Dragon The Log Archers Electro Dragon
P.E.K.K.A
Skeleton Army Archers Earthquake Baby Dragon Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers P.E.K.K.A
Archers Baby Dragon Electro Dragon The Log
Skeleton Army P.E.K.K.A Electro Dragon The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Archers Baby Dragon Electro Dragon
Skeleton Army P.E.K.K.A Archers
P.E.K.K.A Skeleton Army
Electro Dragon P.E.K.K.A Skeleton Army Baby Dragon The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Dragon
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Archers Skeleton Army Baby Dragon Electro Dragon
Skeleton Army Electro Dragon Archers Baby Dragon P.E.K.K.A The Log
Archers Earthquake Baby Dragon Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Earthquake Baby Dragon Electro Dragon The Log
Earthquake The Log
Earthquake Baby Dragon The Log
Baby Dragon Electro Dragon
Archers Earthquake Baby Dragon The Log
Earthquake The Log Baby Dragon Electro Dragon
The Log Electro Dragon
Electro Dragon
Earthquake Electro Dragon The Log
Archers Baby Dragon Electro Dragon
Earthquake Baby Dragon The Log
Earthquake Baby Dragon Electro Dragon
Earthquake Baby Dragon The Log
Earthquake Baby Dragon Electro Dragon The Log
Earthquake Baby Dragon Electro Dragon The Log
Earthquake
Archers Earthquake Baby Dragon Electro Dragon The Log
Earthquake Baby Dragon Electro Dragon The Log
Earthquake Baby Dragon The Log
The Log
Earthquake Baby Dragon Electro Dragon The Log
Earthquake The Log Baby Dragon Electro Dragon
The Log Earthquake Baby Dragon Electro Dragon
Baby Dragon Electro Dragon The Log
Baby Dragon The Log
Archers Baby Dragon Electro Dragon
Electro Dragon
Earthquake Electro Dragon The Log
Electro Dragon
P.E.K.K.A
Earthquake The Log
Earthquake Archers Skeleton Army Electro Dragon
Archers Baby Dragon Electro Dragon
The Log
Baby Dragon Electro Dragon
The Log Earthquake Baby Dragon Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon Baby Dragon The Log
Electro Dragon
Electro Dragon Baby Dragon The Log
P.E.K.K.A
Electro Dragon

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