My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
Podpriemer

3 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Máš priveľa tankov!

Máš príliš veľa veľkých tankov v decku. Veľmi často je jeden dosť. Tanky sú drahé a je ťažké mať dve na ploche v rovnaký čas. Zvaž, či si nenecháš len jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bomber P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Rocket The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Rocket

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Electro Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider P.E.K.K.A Electro Wizard
Fireball
Bomber Hog Rider Electro Wizard
Poison
Bomber Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket The Log Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Rocket P.E.K.K.A Mega Knight

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Hog Rider Electro Wizard Rocket P.E.K.K.A Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Arrows Hog Rider

Attack Synergies 4 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bomber
Hog Rider P.E.K.K.A Mega Knight
Arrows
Hog Rider P.E.K.K.A Mega Knight
Hog Rider
Arrows The Log Bomber Rocket Electro Wizard Mega Knight
Rocket
Hog Rider
P.E.K.K.A
Arrows Electro Wizard Bomber The Log
The Log
Hog Rider P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Bomber Arrows Hog Rider The Log Electro Wizard

Defense Synergies 2 9

Bomber
P.E.K.K.A The Log Electro Wizard
Arrows
Mega Knight P.E.K.K.A
Hog Rider
Rocket
The Log
P.E.K.K.A
The Log Bomber Arrows Electro Wizard
The Log
P.E.K.K.A Bomber Rocket Electro Wizard Mega Knight
Electro Wizard
Bomber P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard Mega Knight
Rocket P.E.K.K.A Mega Knight Bomber Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Bomber Arrows Rocket P.E.K.K.A The Log Mega Knight
Arrows The Log Bomber Electro Wizard Mega Knight
Rocket Electro Wizard Arrows
Rocket Arrows P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
Bomber Electro Wizard Mega Knight
Electro Wizard Bomber Arrows The Log Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight Bomber Rocket The Log Electro Wizard
Bomber Rocket Mega Knight Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rocket P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Bomber Arrows P.E.K.K.A Electro Wizard
Arrows Mega Knight Bomber The Log Electro Wizard
Arrows The Log Bomber Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Bomber Mega Knight Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Rocket The Log Mega Knight
P.E.K.K.A Mega Knight Rocket The Log Electro Wizard
Rocket P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight
Arrows Rocket Electro Wizard
Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Electro Wizard Mega Knight The Log
P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Arrows The Log Electro Wizard
Rocket P.E.K.K.A Mega Knight
Bomber Mega Knight
Electro Wizard Bomber Rocket P.E.K.K.A The Log
Arrows Mega Knight Bomber P.E.K.K.A The Log Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log Electro Wizard
Rocket Arrows The Log
Arrows Rocket The Log
Bomber Rocket Arrows The Log Mega Knight
Arrows Rocket
Bomber Arrows The Log
Arrows The Log
Arrows The Log
Rocket Electro Wizard
Rocket Arrows The Log Electro Wizard
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Bomber Arrows The Log
Arrows Rocket The Log Mega Knight
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows The Log Electro Wizard Mega Knight
Rocket Bomber Arrows The Log Mega Knight
Rocket The Log Mega Knight
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Bomber Mega Knight
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Rocket Arrows The Log
Arrows Electro Wizard
Rocket Electro Wizard
Bomber Arrows Rocket The Log Mega Knight
Rocket Arrows Electro Wizard
P.E.K.K.A Mega Knight
Rocket Arrows The Log
Electro Wizard Rocket
Rocket Arrows Electro Wizard
Arrows The Log
Rocket Electro Wizard Mega Knight
Arrows The Log Bomber
Rocket Arrows
P.E.K.K.A Mega Knight
Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard Mega Knight
P.E.K.K.A
Rocket Mega Knight

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