My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
RIP
Versatility
Božský
F2P skóre
Skvelé!

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Rascals Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Three Musketeers

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Elite Barbarians

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Rascals Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Three Musketeers Guards Giant Skeleton
Giant Snowball
Bats Three Musketeers Guards
Zap
Bats Three Musketeers Guards
Barbarian Barrel
Electro Spirit Rascals Elite Barbarians Three Musketeers Guards Giant Skeleton
The Log
Electro Spirit Rascals Elite Barbarians Three Musketeers Guards Giant Skeleton
Earthquake
Guards
Arrows
Electro Spirit Bats Rascals Guards
Royal Delivery
Electro Spirit Bats Rascals Elite Barbarians Three Musketeers Guards Giant Skeleton
Fireball
Rascals Elite Barbarians Three Musketeers
Poison
Bats Rascals Three Musketeers Guards
Lightning
Elite Barbarians Three Musketeers
Rocket
Rascals Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Bats Guards Giant Skeleton

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Elite Barbarians

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Three Musketeers

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Skvelé!

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Earthquake Guards Rascals Elite Barbarians Giant Skeleton Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Earthquake Guards

Attack Synergies 1 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Elite Barbarians Giant Skeleton
Bats
Giant Skeleton Rascals Elite Barbarians
Rascals
Bats
Elite Barbarians
Electro Spirit Bats Three Musketeers
Earthquake
Giant Skeleton
Three Musketeers
Elite Barbarians Guards
Guards
Three Musketeers
Giant Skeleton
Bats Electro Spirit Earthquake

Defense Synergies 0 4

Electro Spirit
Bats
Rascals Earthquake Giant Skeleton
Rascals
Bats
Elite Barbarians
Earthquake
Bats
Three Musketeers
Guards
Giant Skeleton
Giant Skeleton
Bats Guards

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Elite Barbarians Bats Rascals Three Musketeers
Three Musketeers Bats Rascals Elite Barbarians Giant Skeleton
Elite Barbarians Three Musketeers Bats Rascals Guards
Elite Barbarians Earthquake Giant Skeleton
Electro Spirit Bats Rascals Earthquake Guards
Bats Three Musketeers Electro Spirit Rascals
Earthquake Electro Spirit Rascals Giant Skeleton
Three Musketeers Rascals Elite Barbarians
Elite Barbarians Guards Rascals Giant Skeleton
Bats Guards Electro Spirit Rascals Earthquake Giant Skeleton
Three Musketeers Bats Rascals
Bats Rascals Elite Barbarians Earthquake Three Musketeers Guards Giant Skeleton
Three Musketeers Electro Spirit Bats Rascals Earthquake Guards
Elite Barbarians Rascals Three Musketeers
Rascals Elite Barbarians Three Musketeers
Three Musketeers Bats Rascals Elite Barbarians
Electro Spirit Bats Rascals Elite Barbarians Three Musketeers Guards
Earthquake Electro Spirit Bats Rascals Guards Giant Skeleton
Elite Barbarians Three Musketeers
Rascals Electro Spirit Bats Elite Barbarians Earthquake Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Elite Barbarians Giant Skeleton
Elite Barbarians
Guards Giant Skeleton Bats Rascals Elite Barbarians
Guards Giant Skeleton Bats Rascals Elite Barbarians
Giant Skeleton Rascals Elite Barbarians Three Musketeers Guards
Electro Spirit Bats Rascals Three Musketeers
Rascals Guards Bats Elite Barbarians Giant Skeleton
Giant Skeleton Rascals Elite Barbarians
Giant Skeleton Electro Spirit Bats Elite Barbarians
Three Musketeers Guards
Bats Rascals Elite Barbarians Guards Giant Skeleton
Elite Barbarians Guards Giant Skeleton
Rascals Elite Barbarians Giant Skeleton Three Musketeers Guards
Rascals Three Musketeers
Rascals Elite Barbarians Guards Electro Spirit Bats Three Musketeers Giant Skeleton
Bats Electro Spirit Rascals Elite Barbarians Earthquake Giant Skeleton
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Guards Giant Skeleton
Earthquake Giant Skeleton
Earthquake Rascals Guards Giant Skeleton
Earthquake
Electro Spirit Bats
Earthquake
Earthquake
Bats Elite Barbarians Three Musketeers Guards
Earthquake
Earthquake Elite Barbarians Three Musketeers
Earthquake
Earthquake Elite Barbarians
Earthquake Three Musketeers
Earthquake Three Musketeers
Earthquake Three Musketeers
Bats
Earthquake Three Musketeers
Earthquake
Earthquake Giant Skeleton
Earthquake
Earthquake Electro Spirit
Earthquake
Elite Barbarians Bats
Electro Spirit Bats Guards
Elite Barbarians
Earthquake
Electro Spirit
Giant Skeleton
Earthquake
Earthquake Electro Spirit Bats Guards
Three Musketeers
Rascals Three Musketeers
Earthquake
Giant Skeleton
Elite Barbarians Three Musketeers
Electro Spirit Bats Rascals Elite Barbarians Guards Giant Skeleton
Bats
Giant Skeleton

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