My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Dobré

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš žiaden spôsob potrestania súpera za míňanie elixíru.

Ak tvoj súper zahrá drahú jednotku (6 alebo viac) vzadu, musíš ho potrestať. Najlepšie zaútočiť na druhú vežu preto aby nepostavil na tej jednej až tak veľký push.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Ice Golem Three Musketeers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Knight Ice Golem Three Musketeers Baby Dragon Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Three Musketeers

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Rocket

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Rocket

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Ice Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers
Giant Snowball
Archers Three Musketeers Baby Dragon
Zap
Archers Three Musketeers
Barbarian Barrel
Archers Knight Three Musketeers Electro Wizard
The Log
Archers Three Musketeers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Three Musketeers Baby Dragon Electro Wizard
Fireball
Archers Three Musketeers Baby Dragon Electro Wizard
Poison
Archers Three Musketeers Electro Wizard
Lightning
Knight Ice Golem Three Musketeers Baby Dragon Electro Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Rocket Baby Dragon

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Ice Golem Rocket Baby Dragon

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Golem Three Musketeers Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Knight Baby Dragon Electro Wizard Rocket Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Knight

Attack Synergies 6 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Electro Wizard Archers Knight Ice Golem Three Musketeers Baby Dragon
Archers
Knight Ice Golem Zap Baby Dragon
Knight
Archers Three Musketeers Baby Dragon Zap Electro Wizard
Ice Golem
Archers Three Musketeers Zap Baby Dragon Electro Wizard
Rocket
Three Musketeers
Knight Ice Golem Zap
Baby Dragon
Knight Zap Archers Ice Golem Electro Wizard
Electro Wizard
Zap Knight Ice Golem Baby Dragon

Defense Synergies 4 12

Zap
Electro Wizard Archers Knight Ice Golem Three Musketeers Baby Dragon
Archers
Knight Ice Golem Zap Baby Dragon Electro Wizard
Knight
Archers Electro Wizard Zap Three Musketeers Baby Dragon
Ice Golem
Archers Zap Three Musketeers Baby Dragon Electro Wizard
Rocket
Three Musketeers
Zap Knight Ice Golem
Baby Dragon
Zap Archers Knight Ice Golem
Electro Wizard
Zap Knight Archers Ice Golem

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Ice Golem Baby Dragon Electro Wizard
Zap Knight Three Musketeers Electro Wizard
Rocket Three Musketeers Archers Knight Electro Wizard
Three Musketeers Knight Electro Wizard
Rocket
Zap Archers Baby Dragon Electro Wizard
Rocket Three Musketeers Electro Wizard Zap Archers Baby Dragon
Rocket Zap Ice Golem Baby Dragon Electro Wizard
Three Musketeers
Knight Archers Ice Golem Electro Wizard
Archers Electro Wizard Zap Knight Ice Golem Baby Dragon
Three Musketeers Zap Archers Baby Dragon Electro Wizard
Zap Knight Rocket Three Musketeers Electro Wizard
Rocket Three Musketeers Zap Baby Dragon Electro Wizard
Knight Three Musketeers Electro Wizard
Rocket Zap Three Musketeers Electro Wizard
Three Musketeers Knight Electro Wizard
Zap Archers Knight Three Musketeers Baby Dragon Electro Wizard
Zap Baby Dragon Archers Knight Ice Golem Electro Wizard
Three Musketeers Electro Wizard
Archers Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Ice Golem Electro Wizard
Electro Wizard Zap Archers Knight Ice Golem Rocket Baby Dragon
Zap Knight Ice Golem Rocket Electro Wizard
Rocket Zap Knight Ice Golem Electro Wizard
Knight Three Musketeers
Rocket Zap Archers Ice Golem Three Musketeers Baby Dragon Electro Wizard
Rocket Archers Knight Ice Golem Electro Wizard
Knight
Zap Rocket Electro Wizard Knight Ice Golem Baby Dragon
Three Musketeers
Knight
Rocket Zap Electro Wizard
Rocket Knight Ice Golem Three Musketeers
Archers Three Musketeers Baby Dragon
Electro Wizard Zap Archers Knight Ice Golem Rocket Three Musketeers Baby Dragon
Zap Archers Ice Golem Baby Dragon Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Rocket Baby Dragon
Zap Baby Dragon Electro Wizard
Rocket Baby Dragon
Knight Ice Golem Rocket
Rocket Zap Baby Dragon
Zap Ice Golem Rocket Baby Dragon
Archers Baby Dragon
Zap Ice Golem Baby Dragon
Zap
Rocket Three Musketeers Electro Wizard
Rocket Zap Knight Electro Wizard
Zap Archers Rocket Baby Dragon
Rocket Knight Ice Golem Three Musketeers Baby Dragon
Rocket Baby Dragon
Zap Ice Golem Baby Dragon
Rocket Zap Three Musketeers Baby Dragon
Rocket Three Musketeers Baby Dragon
Rocket Three Musketeers
Rocket
Rocket Zap Archers Three Musketeers Baby Dragon Electro Wizard
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Ice Golem Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Rocket Zap Baby Dragon
Zap Archers Ice Golem Baby Dragon Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Archers Rocket
Rocket Zap Archers Three Musketeers Baby Dragon Electro Wizard
Knight Rocket Three Musketeers Baby Dragon Electro Wizard
Zap Ice Golem Baby Dragon
Rocket Zap
Three Musketeers
Zap Rocket Baby Dragon Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Baby Dragon Electro Wizard
Rocket

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