My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Zlé
Versatility
Dobré
F2P skóre
RIP

1 problems 1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Goblin Barrel

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Goblin Barrel Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Goblin Barrel

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Guards
Giant Snowball
Cannon Goblin Gang Goblin Barrel Guards
Zap
Cannon Goblin Gang Goblin Barrel Guards
Barbarian Barrel
Cannon Goblin Gang Goblin Barrel Guards Electro Wizard
The Log
Cannon Goblin Gang Goblin Barrel Guards
Earthquake
Cannon Goblin Gang Goblin Barrel Guards
Arrows
Goblin Gang Goblin Barrel Guards
Royal Delivery
Goblin Gang Goblin Barrel Guards Electro Wizard
Fireball
Cannon Goblin Gang Goblin Barrel Electro Wizard
Poison
Cannon Goblin Gang Guards Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Guards Mega Knight

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Goblin Barrel

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Goblin Gang Goblin Barrel Guards Electro Wizard Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Goblin Gang

Attack Synergies 1 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Arrows
Goblin Barrel Mega Knight
Cannon
Goblin Gang
Goblin Barrel
Goblin Barrel
Goblin Gang Arrows Guards Mega Knight
Guards
Goblin Barrel The Log
The Log
Guards Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Arrows Goblin Barrel The Log Electro Wizard

Defense Synergies 2 12

Arrows
Mega Knight Cannon
Cannon
The Log Arrows Goblin Gang Guards Electro Wizard
Goblin Gang
Cannon Guards The Log Electro Wizard
Goblin Barrel
Guards
Cannon Goblin Gang The Log Electro Wizard
The Log
Cannon Goblin Gang Guards Electro Wizard Mega Knight
Electro Wizard
Cannon Goblin Gang Guards The Log Mega Knight
Mega Knight
Arrows The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Cannon Goblin Gang The Log Electro Wizard Mega Knight
Cannon Goblin Gang Mega Knight Electro Wizard
Cannon Goblin Gang Guards Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Cannon Guards Electro Wizard Mega Knight
Electro Wizard Arrows Cannon Goblin Gang
Arrows Cannon The Log Electro Wizard Mega Knight
Cannon Goblin Gang
Goblin Gang Guards Cannon Electro Wizard Mega Knight
Goblin Gang Guards Electro Wizard Arrows Cannon The Log Mega Knight
Arrows Goblin Gang Electro Wizard
Cannon Mega Knight Goblin Gang Guards The Log Electro Wizard
Mega Knight Arrows Cannon Goblin Gang Guards The Log Electro Wizard
Cannon Goblin Gang Electro Wizard Mega Knight
Cannon Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Arrows Cannon Goblin Gang Electro Wizard
Arrows Cannon Mega Knight Goblin Gang Guards The Log Electro Wizard
Arrows The Log Cannon Guards Electro Wizard Mega Knight
Cannon Electro Wizard
Goblin Gang Mega Knight Arrows Cannon Guards The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang The Log Mega Knight
Goblin Gang Guards Mega Knight The Log Electro Wizard
Goblin Gang Guards Mega Knight The Log Electro Wizard
Cannon Goblin Gang Guards Mega Knight
Arrows Goblin Gang Electro Wizard
Goblin Gang Guards Electro Wizard
Mega Knight
Electro Wizard Mega Knight The Log
Cannon Goblin Gang Guards
Mega Knight Guards
Mega Knight Arrows Guards The Log Electro Wizard
Mega Knight Cannon Goblin Gang Guards
Cannon Mega Knight
Goblin Gang Guards Electro Wizard The Log
Arrows Mega Knight Cannon The Log Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Guards The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Guards Electro Wizard
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Electro Wizard
Electro Wizard Guards
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Goblin Gang Guards
Arrows Electro Wizard
Arrows The Log
Goblin Gang Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
Goblin Gang Guards The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

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