My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
RIP

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Lightning

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Lightning

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Barbarians Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Barbarians Battle Ram Bandit Electro Wizard Magic Archer
The Log
Barbarians Battle Ram Bandit
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Barbarians Battle Ram Bandit Electro Wizard Magic Archer
Poison
Barbarians Electro Wizard Magic Archer
Lightning
Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Barbarians Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Battle Ram Electro Wizard Magic Archer Barbarians Lightning P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Battle Ram Electro Wizard

Attack Synergies 7 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Battle Ram P.E.K.K.A Electro Wizard Bandit Magic Archer
Barbarians
Battle Ram
Zap Bandit Magic Archer Lightning P.E.K.K.A Electro Wizard
Lightning
Battle Ram
P.E.K.K.A
Zap Electro Wizard Magic Archer Battle Ram
Bandit
Battle Ram Zap Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Bandit Electro Wizard

Defense Synergies 1 8

Zap
Electro Wizard Barbarians P.E.K.K.A Bandit Magic Archer
Barbarians
Zap
Battle Ram
Lightning
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Bandit Magic Archer
Magic Archer
Zap Bandit Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard Magic Archer
Barbarians P.E.K.K.A Zap Bandit Electro Wizard
Barbarians P.E.K.K.A Lightning Bandit Electro Wizard
Barbarians P.E.K.K.A Bandit Electro Wizard
Lightning Barbarians P.E.K.K.A
Zap Bandit Electro Wizard Magic Archer
Lightning Electro Wizard Zap Magic Archer
Lightning Zap Barbarians P.E.K.K.A Bandit Electro Wizard Magic Archer
Barbarians P.E.K.K.A
Barbarians Bandit Electro Wizard
Barbarians Electro Wizard Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
Barbarians P.E.K.K.A Zap Lightning Bandit Electro Wizard
Zap Barbarians P.E.K.K.A Electro Wizard Magic Archer
Barbarians P.E.K.K.A Bandit Electro Wizard
Barbarians Zap Lightning P.E.K.K.A Bandit Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Zap Barbarians Bandit Electro Wizard Magic Archer
Zap Barbarians Bandit Electro Wizard Magic Archer
Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Lightning Magic Archer
Barbarians P.E.K.K.A Bandit Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Barbarians Bandit Electro Wizard
Barbarians P.E.K.K.A Bandit
Zap Electro Wizard Magic Archer
P.E.K.K.A Barbarians Lightning Bandit Electro Wizard
P.E.K.K.A Barbarians
Zap Lightning P.E.K.K.A Electro Wizard Barbarians Bandit Magic Archer
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Lightning P.E.K.K.A Zap Barbarians Electro Wizard
Barbarians Lightning P.E.K.K.A Bandit
Barbarians Magic Archer
Barbarians Electro Wizard Zap Lightning P.E.K.K.A Magic Archer
Zap Barbarians P.E.K.K.A Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Bandit
Zap Bandit Electro Wizard Magic Archer
Lightning Bandit Magic Archer
Lightning Barbarians
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Lightning Magic Archer
Zap Lightning Bandit
Lightning Electro Wizard
Lightning Zap Bandit Electro Wizard Magic Archer
Lightning Zap Magic Archer
Lightning Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Zap Magic Archer
Lightning Zap Bandit Magic Archer
Lightning Magic Archer Bandit
Lightning
Lightning
Lightning Zap Bandit Electro Wizard Magic Archer
Lightning Zap Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Zap Barbarians
Zap Magic Archer
Zap Lightning Bandit Electro Wizard Magic Archer
Lightning Zap Bandit Magic Archer
Lightning Zap Bandit Magic Archer
Lightning Zap Electro Wizard Magic Archer
Zap Lightning Electro Wizard
Lightning
Lightning Zap Bandit Magic Archer
Zap Lightning Electro Wizard Magic Archer
P.E.K.K.A
Lightning Magic Archer
Zap Lightning Electro Wizard Barbarians Bandit Magic Archer
Lightning Zap Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Zap Lightning Magic Archer
Lightning Zap
P.E.K.K.A
Zap Lightning Electro Wizard Magic Archer
Zap Lightning Electro Wizard Magic Archer
Lightning Zap Bandit Electro Wizard Magic Archer
P.E.K.K.A
Lightning

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