My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
RIP
Versatility
Dobré
F2P skóre
Dobré

1 problems 2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Firecracker Battle Ram Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Rage

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram Electro Dragon
Zap
Cannon Firecracker Battle Ram
Barbarian Barrel
Electro Spirit Cannon Firecracker Battle Ram
The Log
Electro Spirit Cannon Firecracker Battle Ram
Earthquake
Cannon Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Battle Ram Electro Dragon P.E.K.K.A
Fireball
Cannon Firecracker Battle Ram Electro Dragon
Poison
Cannon Firecracker Electro Dragon
Lightning
Cannon Battle Ram Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Arrows Battle Ram Rage P.E.K.K.A

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Cannon Firecracker Battle Ram Electro Dragon P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Cannon

Attack Synergies 1 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Battle Ram P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram
Cannon
Firecracker
Battle Ram P.E.K.K.A
Battle Ram
Electro Spirit Arrows Firecracker P.E.K.K.A
Rage
Electro Dragon
Electro Dragon
Rage P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Firecracker Battle Ram Electro Dragon

Defense Synergies 0 6

Electro Spirit
Arrows
Cannon P.E.K.K.A
Cannon
Arrows Firecracker Electro Dragon
Firecracker
Cannon Electro Dragon P.E.K.K.A
Battle Ram
Rage
Electro Dragon
Cannon Firecracker
P.E.K.K.A
Arrows Firecracker

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Dragon
P.E.K.K.A Cannon Firecracker Electro Dragon
Cannon P.E.K.K.A Electro Dragon
Cannon P.E.K.K.A Firecracker Electro Dragon
Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Cannon Firecracker Electro Dragon
Electro Spirit Arrows Cannon Firecracker Electro Dragon
Electro Spirit Arrows Cannon Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A
Cannon Firecracker
Electro Spirit Arrows Cannon Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Cannon P.E.K.K.A Electro Dragon
Electro Spirit Arrows Cannon Firecracker Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Arrows Cannon Firecracker Electro Dragon P.E.K.K.A
Arrows Cannon Electro Spirit Firecracker Electro Dragon
Arrows Electro Spirit Cannon Firecracker Electro Dragon
P.E.K.K.A Cannon
Electro Spirit Arrows Cannon Firecracker Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Firecracker Electro Dragon
P.E.K.K.A Electro Dragon
P.E.K.K.A
P.E.K.K.A Cannon
Arrows Firecracker Electro Spirit Electro Dragon
P.E.K.K.A
P.E.K.K.A
Electro Dragon P.E.K.K.A Electro Spirit Firecracker
P.E.K.K.A Cannon
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows
P.E.K.K.A Cannon
Cannon Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker P.E.K.K.A
Arrows Electro Spirit Cannon Firecracker Electro Dragon P.E.K.K.A
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Spirit Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker
Arrows Electro Dragon
Electro Spirit Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Electro Spirit Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
P.E.K.K.A
Firecracker Electro Dragon

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