My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Božský
F2P skóre
Zlé

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Musketeer Baby Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Rage

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Baby Dragon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Musketeer Guards Baby Dragon Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Electro Spirit Musketeer Guards
The Log
Electro Spirit Musketeer Guards Ram Rider
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Musketeer Guards Baby Dragon P.E.K.K.A Ram Rider
Fireball
Musketeer Baby Dragon Ram Rider
Poison
Musketeer Guards
Lightning
Musketeer Baby Dragon Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Baby Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Arrows Rage Guards Baby Dragon P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Guards Musketeer Baby Dragon Ram Rider P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Guards

Attack Synergies 1 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider
Musketeer
Baby Dragon P.E.K.K.A Ram Rider
Rage
Guards
Ram Rider
Baby Dragon
Musketeer P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Electro Spirit Musketeer Baby Dragon Ram Rider
Ram Rider
Electro Spirit Arrows Musketeer Guards Baby Dragon P.E.K.K.A

Defense Synergies 1 7

Electro Spirit
Baby Dragon
Arrows
P.E.K.K.A
Musketeer
Guards Baby Dragon P.E.K.K.A Ram Rider
Rage
Guards
Musketeer Baby Dragon
Baby Dragon
Electro Spirit Musketeer Guards P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Baby Dragon
Ram Rider
Musketeer

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Ram Rider
P.E.K.K.A Musketeer Ram Rider
P.E.K.K.A Ram Rider Musketeer
P.E.K.K.A Musketeer Guards Ram Rider
Arrows P.E.K.K.A
Arrows Electro Spirit Musketeer Guards Baby Dragon
Musketeer Ram Rider Electro Spirit Arrows Baby Dragon
Electro Spirit Arrows Musketeer Baby Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Musketeer
Guards Musketeer
Guards Electro Spirit Arrows Musketeer Baby Dragon Ram Rider
Arrows Musketeer Baby Dragon Ram Rider
P.E.K.K.A Musketeer Guards Ram Rider
Electro Spirit Arrows Guards Baby Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
P.E.K.K.A Ram Rider
Arrows Musketeer P.E.K.K.A
Arrows Electro Spirit Musketeer Guards Baby Dragon Ram Rider
Arrows Baby Dragon Electro Spirit Musketeer Guards Ram Rider
P.E.K.K.A Musketeer Ram Rider
Electro Spirit Arrows Musketeer Guards Baby Dragon P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Musketeer Baby Dragon
Guards P.E.K.K.A Musketeer Ram Rider
Guards P.E.K.K.A Musketeer Ram Rider
P.E.K.K.A Musketeer Guards Ram Rider
Arrows Electro Spirit Musketeer Baby Dragon Ram Rider
Guards P.E.K.K.A Musketeer Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Spirit Baby Dragon
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards Ram Rider
Musketeer Baby Dragon
Guards Electro Spirit Musketeer Baby Dragon P.E.K.K.A
Arrows Electro Spirit Musketeer Baby Dragon P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Baby Dragon
Arrows Musketeer Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Musketeer Guards
Arrows Baby Dragon
Arrows Electro Spirit Musketeer Baby Dragon Ram Rider
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Ram Rider
Musketeer Guards
Arrows Musketeer Ram Rider
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Electro Spirit Baby Dragon
Arrows Musketeer Baby Dragon Ram Rider
Arrows Musketeer Baby Dragon Ram Rider
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Electro Spirit Musketeer Guards
Arrows Musketeer
Electro Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Musketeer Guards
Arrows Musketeer Baby Dragon Ram Rider
Arrows
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer P.E.K.K.A
Electro Spirit Musketeer Guards Baby Dragon
Musketeer
Musketeer Baby Dragon
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

Tento jazyk preložil:
🇸🇰 Pomôž mi so slovenským prekladom! lukash_89