My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Skvelé!
F2P skóre
RIP

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Battle Ram Dark Prince P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Dark Prince

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ice Spirit Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince
Giant Snowball
Battle Ram Guards Little Prince
Zap
Battle Ram Guards Dark Prince Little Prince
Barbarian Barrel
Ice Spirit Battle Ram Guards Dark Prince Electro Wizard Little Prince
The Log
Ice Spirit Battle Ram Guards Dark Prince Little Prince
Earthquake
Guards
Arrows
Ice Spirit Guards Little Prince
Royal Delivery
Ice Spirit Battle Ram Guards Dark Prince P.E.K.K.A Electro Wizard Little Prince
Fireball
Battle Ram Electro Wizard Little Prince
Poison
Guards Electro Wizard Little Prince
Lightning
Battle Ram Dark Prince Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Spirit Battle Ram Guards Dark Prince P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Guards Little Prince Battle Ram Dark Prince Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Guards Little Prince

Attack Synergies 4 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Ice Spirit
Battle Ram P.E.K.K.A Guards Dark Prince
Battle Ram
Ice Spirit The Log P.E.K.K.A Electro Wizard
Guards
Ice Spirit The Log
Dark Prince
Ice Spirit Electro Wizard Little Prince
P.E.K.K.A
Ice Spirit Electro Wizard Battle Ram The Log
The Log
Battle Ram Guards P.E.K.K.A Little Prince
Electro Wizard
P.E.K.K.A Battle Ram Dark Prince
Little Prince
Dark Prince The Log

Defense Synergies 1 15

Ice Spirit
Guards Dark Prince P.E.K.K.A The Log Electro Wizard Little Prince
Battle Ram
Guards
Ice Spirit The Log Electro Wizard
Dark Prince
Ice Spirit The Log Electro Wizard Little Prince
P.E.K.K.A
The Log Ice Spirit Electro Wizard
The Log
P.E.K.K.A Ice Spirit Guards Dark Prince Electro Wizard Little Prince
Electro Wizard
Ice Spirit Guards Dark Prince P.E.K.K.A The Log Little Prince
Little Prince
Ice Spirit Dark Prince The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Ice Spirit Dark Prince The Log Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
P.E.K.K.A Guards Dark Prince Electro Wizard
Dark Prince P.E.K.K.A The Log
The Log Guards Dark Prince Electro Wizard
Electro Wizard Ice Spirit Little Prince
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Guards Ice Spirit Dark Prince Electro Wizard Little Prince
Guards Electro Wizard Dark Prince The Log
Electro Wizard
P.E.K.K.A Ice Spirit Guards Dark Prince The Log Electro Wizard
Ice Spirit Guards Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit P.E.K.K.A The Log Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
Ice Spirit Guards Dark Prince The Log Electro Wizard Little Prince
The Log Ice Spirit Guards Dark Prince Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Dark Prince Guards P.E.K.K.A The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard The Log
Guards P.E.K.K.A Ice Spirit Dark Prince The Log Electro Wizard
Guards Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Guards Dark Prince
Ice Spirit Electro Wizard
Guards Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Ice Spirit Dark Prince The Log
P.E.K.K.A Guards
P.E.K.K.A Guards Dark Prince
P.E.K.K.A Guards Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Guards
Guards Electro Wizard Ice Spirit Dark Prince P.E.K.K.A The Log Little Prince
Dark Prince P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Electro Wizard
The Log
Guards Dark Prince The Log
Dark Prince The Log
Ice Spirit
The Log
The Log Ice Spirit
The Log
Guards Electro Wizard
Dark Prince The Log Electro Wizard
The Log
The Log
The Log
The Log
Dark Prince The Log Electro Wizard
The Log Little Prince
The Log
The Log
The Log
The Log Ice Spirit Dark Prince Little Prince
The Log Electro Wizard
The Log
The Log
Electro Wizard Little Prince
Electro Wizard Ice Spirit Guards
The Log
Ice Spirit Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Ice Spirit Guards Dark Prince
Electro Wizard
The Log
Dark Prince Electro Wizard
The Log
Dark Prince P.E.K.K.A
Ice Spirit Guards The Log Electro Wizard
Electro Wizard
Dark Prince The Log Electro Wizard Little Prince
P.E.K.K.A

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