My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army Electro Dragon
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Wizard Skeleton Army
The Log
Cannon Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Electro Dragon P.E.K.K.A
Fireball
Cannon Hog Rider Wizard Skeleton Army Electro Dragon
Poison
Cannon Wizard Skeleton Army Electro Dragon
Lightning
Cannon Wizard Electro Dragon
Rocket
Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Dragon The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Skeleton Army P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Fireball Hog Rider Wizard Electro Dragon P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Fireball

Attack Synergies 2 5

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Cannon
Fireball
Hog Rider The Log
Hog Rider
Fireball The Log Wizard
Wizard
Hog Rider P.E.K.K.A
Skeleton Army
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Wizard Electro Dragon The Log
The Log
Hog Rider Fireball P.E.K.K.A

Defense Synergies 3 10

Cannon
The Log Fireball Wizard Skeleton Army Electro Dragon
Fireball
The Log Cannon
Hog Rider
Wizard
Cannon Skeleton Army P.E.K.K.A The Log
Skeleton Army
Cannon Wizard Electro Dragon The Log
Electro Dragon
Cannon Skeleton Army The Log
P.E.K.K.A
The Log Wizard
The Log
Cannon Fireball P.E.K.K.A Wizard Skeleton Army Electro Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard Electro Dragon The Log
Skeleton Army P.E.K.K.A Cannon Electro Dragon The Log
Cannon Skeleton Army P.E.K.K.A Electro Dragon
Cannon Skeleton Army P.E.K.K.A Electro Dragon
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Cannon Electro Dragon
Cannon Fireball Wizard Electro Dragon
Cannon Fireball Electro Dragon P.E.K.K.A The Log
Cannon P.E.K.K.A Skeleton Army
Skeleton Army Cannon
Skeleton Army Cannon Fireball Wizard Electro Dragon The Log
Fireball Wizard Electro Dragon
Cannon Skeleton Army P.E.K.K.A Fireball Wizard Electro Dragon The Log
Fireball Wizard Skeleton Army Cannon Electro Dragon P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon Fireball P.E.K.K.A The Log
Wizard Cannon Fireball Skeleton Army Electro Dragon P.E.K.K.A
Cannon Fireball Wizard Skeleton Army Electro Dragon The Log
Wizard The Log Cannon Fireball Electro Dragon
P.E.K.K.A Cannon
Wizard Skeleton Army Cannon Fireball Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A
Fireball Wizard Electro Dragon The Log
Skeleton Army P.E.K.K.A Electro Dragon The Log
Skeleton Army P.E.K.K.A Fireball The Log
P.E.K.K.A Cannon Skeleton Army
Fireball Wizard Electro Dragon
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army
Electro Dragon P.E.K.K.A Fireball Skeleton Army The Log
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Electro Dragon
Skeleton Army P.E.K.K.A Fireball The Log
Skeleton Army P.E.K.K.A Cannon Fireball Wizard
Wizard Cannon Fireball Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Fireball P.E.K.K.A The Log
Cannon Fireball Wizard Electro Dragon P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Electro Dragon
Wizard The Log
Fireball The Log Wizard Electro Dragon
Fireball The Log Wizard Electro Dragon
Fireball Electro Dragon
Fireball Wizard Electro Dragon The Log
Fireball Wizard Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Wizard Electro Dragon The Log
Fireball Wizard Electro Dragon The Log
Fireball
Fireball Wizard Electro Dragon The Log
Fireball Wizard Electro Dragon The Log
Fireball The Log
Fireball Wizard
The Log
Fireball Electro Dragon The Log
The Log Fireball Wizard Electro Dragon
Fireball The Log Wizard Electro Dragon
Fireball Wizard Electro Dragon The Log
Fireball The Log
Fireball Wizard Electro Dragon
Electro Dragon Fireball Wizard
Fireball
Fireball Wizard Electro Dragon The Log
Fireball Electro Dragon
P.E.K.K.A
Fireball Wizard The Log
Fireball Skeleton Army Electro Dragon
Fireball Wizard Electro Dragon
The Log Fireball
Fireball Wizard Electro Dragon
The Log Fireball Wizard Electro Dragon
Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball The Log
P.E.K.K.A
Fireball Wizard Electro Dragon

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