My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Skvelé!
Synergie
Dobré
Versatility
Božský
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Royal Giant Musketeer Fisherman Mighty Miner

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Royal Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ice Spirit Goblin Gang Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Fisherman Mighty Miner
Giant Snowball
Goblin Gang Musketeer Fisherman Mighty Miner
Zap
Goblin Gang Royal Giant Fisherman Mighty Miner
Barbarian Barrel
Ice Spirit Goblin Gang Musketeer
The Log
Ice Spirit Goblin Gang Royal Giant Musketeer Fisherman
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Musketeer Fisherman
Fireball
Goblin Gang Musketeer Fisherman Mighty Miner
Poison
Goblin Gang Musketeer Fisherman
Lightning
Musketeer Fisherman Mighty Miner
Rocket
Musketeer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Earthquake

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Spirit Arrows Mighty Miner

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Royal Giant

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Goblin Gang Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Gang Earthquake Fisherman Musketeer Mighty Miner Royal Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Gang Earthquake

Attack Synergies 4 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Ice Spirit
Royal Giant Royal Giant Musketeer Fisherman
Arrows
Royal Giant Earthquake Mighty Miner
Goblin Gang
Royal Giant
Royal Giant
Ice Spirit Arrows Earthquake Fisherman Ice Spirit Goblin Gang Musketeer
Earthquake
Royal Giant Arrows
Musketeer
Ice Spirit Royal Giant Fisherman
Fisherman
Royal Giant Ice Spirit Musketeer
Mighty Miner
Arrows

Defense Synergies 3 4

Ice Spirit
Goblin Gang Musketeer Earthquake Fisherman
Arrows
Goblin Gang
Ice Spirit Musketeer Fisherman
Royal Giant
Earthquake
Ice Spirit
Musketeer
Ice Spirit Goblin Gang Fisherman
Fisherman
Ice Spirit Goblin Gang Musketeer
Mighty Miner

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer
Ice Spirit Goblin Gang Musketeer Fisherman
Goblin Gang Fisherman Musketeer
Goblin Gang Musketeer Fisherman
Arrows Earthquake
Arrows Goblin Gang Earthquake Musketeer
Musketeer Ice Spirit Arrows Goblin Gang
Earthquake Arrows Musketeer
Mighty Miner Goblin Gang Musketeer Fisherman
Goblin Gang Ice Spirit Musketeer Fisherman
Goblin Gang Arrows Earthquake Musketeer Fisherman
Arrows Musketeer Goblin Gang
Ice Spirit Goblin Gang Earthquake Musketeer
Ice Spirit Arrows Goblin Gang Earthquake
Goblin Gang
Ice Spirit Goblin Gang Fisherman
Arrows Goblin Gang Musketeer Fisherman
Ice Spirit Arrows Goblin Gang Musketeer Fisherman
Arrows Earthquake Ice Spirit Musketeer Fisherman
Musketeer Fisherman
Goblin Gang Arrows Earthquake Musketeer Fisherman
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fisherman
Arrows Goblin Gang Musketeer Fisherman
Goblin Gang Ice Spirit Musketeer Fisherman
Goblin Gang Musketeer Fisherman
Goblin Gang Musketeer Fisherman Mighty Miner
Arrows Ice Spirit Goblin Gang Musketeer
Goblin Gang Musketeer
Mighty Miner Fisherman
Ice Spirit
Goblin Gang Musketeer
Musketeer
Arrows
Goblin Gang
Musketeer
Goblin Gang Ice Spirit Musketeer Fisherman Mighty Miner
Arrows Earthquake Musketeer Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer
Arrows Musketeer Fisherman
Earthquake Arrows
Earthquake Arrows Musketeer
Arrows Earthquake
Arrows Ice Spirit Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake Ice Spirit
Arrows Fisherman
Goblin Gang Musketeer Fisherman
Arrows Earthquake Musketeer Fisherman
Arrows Musketeer
Earthquake Musketeer Fisherman
Earthquake Arrows Musketeer Fisherman
Earthquake Arrows Musketeer Fisherman
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake
Fisherman
Arrows Earthquake Musketeer Fisherman
Arrows Earthquake
Earthquake Musketeer
Arrows
Musketeer Fisherman
Earthquake Arrows Musketeer
Arrows Earthquake Ice Spirit
Fisherman
Arrows Earthquake Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer
Ice Spirit Musketeer
Arrows Earthquake Musketeer
Ice Spirit Arrows
Mighty Miner
Arrows Earthquake
Earthquake Ice Spirit Goblin Gang Musketeer
Arrows Musketeer
Arrows
Goblin Gang Musketeer
Arrows Earthquake Musketeer
Arrows
Musketeer
Ice Spirit Goblin Gang Musketeer
Musketeer
Musketeer

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