My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Podpriemer

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Musketeer Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Arrows

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Royal Ghost

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Musketeer Battle Ram Guards
Zap
Battle Ram Guards
Barbarian Barrel
Musketeer Battle Ram Guards Royal Ghost Electro Wizard
The Log
Musketeer Battle Ram Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Battle Ram Guards P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Musketeer Battle Ram Electro Wizard
Poison
Musketeer Guards Electro Wizard
Lightning
Musketeer Battle Ram Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Battle Ram Guards P.E.K.K.A Royal Ghost

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Royal Ghost Musketeer Battle Ram Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Royal Ghost

Attack Synergies 6 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Arrows Battle Ram P.E.K.K.A Electro Wizard Musketeer Guards Royal Ghost
Arrows
Zap P.E.K.K.A Battle Ram
Musketeer
Zap Battle Ram P.E.K.K.A Royal Ghost
Battle Ram
Zap Arrows Musketeer P.E.K.K.A Royal Ghost Electro Wizard
Guards
Zap
P.E.K.K.A
Zap Arrows Electro Wizard Musketeer Battle Ram
Royal Ghost
Zap Musketeer Battle Ram Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 2 12

Zap
Electro Wizard Arrows Musketeer Guards P.E.K.K.A Royal Ghost
Arrows
Zap P.E.K.K.A
Musketeer
Guards Zap P.E.K.K.A Royal Ghost Electro Wizard
Battle Ram
Guards
Musketeer Zap Electro Wizard
P.E.K.K.A
Zap Arrows Musketeer Electro Wizard
Royal Ghost
Zap Musketeer Electro Wizard
Electro Wizard
Zap Musketeer Guards P.E.K.K.A Royal Ghost

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Musketeer Guards Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Musketeer Guards Royal Ghost Electro Wizard
Musketeer Electro Wizard Zap Arrows
Zap Arrows Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer
Guards Musketeer Royal Ghost Electro Wizard
Guards Electro Wizard Zap Arrows Musketeer Royal Ghost
Arrows Musketeer Zap Electro Wizard
P.E.K.K.A Zap Musketeer Guards Electro Wizard
Zap Arrows Guards P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows Musketeer P.E.K.K.A Electro Wizard
Arrows Zap Musketeer Guards Royal Ghost Electro Wizard
Zap Arrows Musketeer Guards Royal Ghost Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Royal Ghost Arrows Musketeer Guards P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Arrows Musketeer Royal Ghost
Guards P.E.K.K.A Zap Musketeer Electro Wizard
Guards P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Guards
Arrows Zap Musketeer Electro Wizard
Guards P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Zap Arrows Guards Electro Wizard
P.E.K.K.A Guards
Musketeer
Guards Electro Wizard Zap Musketeer P.E.K.K.A
Arrows Zap Musketeer P.E.K.K.A Royal Ghost Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Royal Ghost
Arrows Zap Musketeer Royal Ghost Electro Wizard
Arrows
Arrows Musketeer Guards
Zap Arrows
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer Guards Electro Wizard
Zap Arrows Musketeer Electro Wizard
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer Electro Wizard
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer Royal Ghost Electro Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Electro Wizard
Zap Electro Wizard Musketeer Guards
Zap Arrows Musketeer
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Musketeer Guards
Zap Arrows Musketeer Electro Wizard
Arrows
Musketeer Electro Wizard
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Musketeer Guards Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Royal Ghost Electro Wizard
P.E.K.K.A

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