My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
Podpriemer

2 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Earthquake The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Mini P.E.K.K.A Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Hog Rider P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Mini P.E.K.K.A P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Earthquake Mini P.E.K.K.A Hog Rider Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Earthquake

Attack Synergies 5 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Arrows
Hog Rider P.E.K.K.A Earthquake Mini P.E.K.K.A
Earthquake
Hog Rider Arrows Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A
Arrows Earthquake Hog Rider The Log Electro Wizard
Hog Rider
Arrows Earthquake The Log Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Earthquake The Log
The Log
Hog Rider Earthquake Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Hog Rider

Defense Synergies 3 11

Skeletons
Earthquake Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Arrows
Mini P.E.K.K.A P.E.K.K.A
Earthquake
Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Arrows Earthquake
Hog Rider
P.E.K.K.A
The Log Skeletons Arrows Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Earthquake Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons P.E.K.K.A The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Electro Wizard
Arrows Earthquake Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Skeletons Earthquake Electro Wizard
Electro Wizard Arrows
Earthquake Arrows P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Electro Wizard
Electro Wizard Skeletons Arrows Earthquake The Log
Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Earthquake The Log Electro Wizard
Arrows Earthquake Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Skeletons Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows The Log Electro Wizard
Arrows Earthquake The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Earthquake Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Mini P.E.K.K.A
Arrows Skeletons Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Arrows The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons
Electro Wizard Skeletons Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Earthquake Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows The Log
Arrows The Log Electro Wizard
Earthquake Arrows The Log
Earthquake Arrows The Log
Arrows Earthquake The Log
Arrows
Arrows Earthquake The Log
Arrows Earthquake The Log
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows Earthquake The Log Electro Wizard
Arrows
Earthquake The Log
Earthquake Arrows
Earthquake Arrows The Log
Earthquake Arrows The Log
Earthquake Arrows The Log
Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A The Log Electro Wizard
Arrows Earthquake The Log
Earthquake The Log
Arrows
The Log
Earthquake Arrows The Log
Arrows Earthquake The Log
Arrows The Log Earthquake Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows Earthquake The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows Earthquake The Log
Earthquake Electro Wizard
Arrows Electro Wizard
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows The Log Earthquake
Arrows
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
P.E.K.K.A

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