My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Dobré
Synergie
Božský
Versatility
Dobré
F2P skóre
Podpriemer

1 problems 1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Wizard Balloon Giant Skeleton Fisherman

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Balloon Miner

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Giant Snowball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Balloon Miner

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Miner

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Goblins Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Miner Fisherman
Giant Snowball
Goblins Balloon Miner Fisherman
Zap
Goblins Balloon Fisherman
Barbarian Barrel
Electro Spirit Goblins Wizard Giant Skeleton
The Log
Electro Spirit Goblins Giant Skeleton Fisherman
Earthquake
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Wizard Balloon Giant Skeleton Miner Fisherman
Fireball
Wizard Balloon Fisherman
Poison
Wizard Balloon Fisherman
Lightning
Wizard Balloon Fisherman
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Wizard

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Giant Skeleton Miner

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblins Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Giant Snowball Miner Fisherman Wizard Balloon Giant Skeleton

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Giant Snowball Miner

Attack Synergies 3 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Giant Snowball Balloon Giant Skeleton Miner
Goblins
Miner
Giant Snowball
Balloon Electro Spirit Giant Skeleton Miner
Wizard
Balloon Giant Skeleton Miner
Balloon
Giant Snowball Miner Electro Spirit Wizard Giant Skeleton Fisherman
Giant Skeleton
Electro Spirit Giant Snowball Wizard Balloon Miner Fisherman
Miner
Goblins Balloon Electro Spirit Giant Snowball Wizard Giant Skeleton
Fisherman
Balloon Giant Skeleton

Defense Synergies 0 11

Electro Spirit
Giant Snowball Fisherman
Goblins
Giant Snowball Wizard Giant Skeleton Fisherman
Giant Snowball
Electro Spirit Goblins Wizard Giant Skeleton Miner Fisherman
Wizard
Goblins Giant Snowball Giant Skeleton
Balloon
Giant Skeleton
Goblins Giant Snowball Wizard
Miner
Giant Snowball
Fisherman
Electro Spirit Goblins Giant Snowball

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Goblins Fisherman
Fisherman Goblins Giant Snowball Giant Skeleton
Goblins Fisherman
Giant Skeleton
Electro Spirit Goblins Giant Snowball
Giant Snowball Electro Spirit Wizard
Electro Spirit Giant Skeleton
Goblins Fisherman
Goblins Giant Snowball Giant Skeleton Miner Fisherman
Goblins Electro Spirit Giant Snowball Wizard Giant Skeleton Fisherman
Giant Snowball Wizard
Giant Snowball Wizard Giant Skeleton
Wizard Electro Spirit Goblins Giant Snowball
Giant Snowball Fisherman
Wizard Goblins Fisherman
Electro Spirit Goblins Giant Snowball Wizard Fisherman
Giant Snowball Wizard Electro Spirit Giant Skeleton Fisherman
Fisherman
Wizard Electro Spirit Goblins Giant Snowball Giant Skeleton Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Giant Skeleton Fisherman
Giant Snowball Wizard Miner Fisherman
Giant Skeleton Goblins Fisherman
Giant Skeleton Fisherman
Giant Skeleton Fisherman
Wizard Electro Spirit Giant Snowball
Goblins Giant Skeleton
Giant Skeleton Fisherman
Giant Skeleton Electro Spirit Goblins Giant Snowball
Giant Skeleton
Giant Snowball Giant Skeleton
Giant Skeleton Wizard
Wizard
Electro Spirit Goblins Giant Skeleton Fisherman
Electro Spirit Giant Snowball Wizard Giant Skeleton
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Snowball Miner Fisherman
Giant Skeleton Miner
Giant Skeleton
Wizard Giant Snowball
Wizard Electro Spirit Giant Snowball
Wizard
Giant Snowball Wizard
Miner Giant Snowball Wizard Fisherman
Goblins Giant Snowball Fisherman
Miner Wizard Fisherman
Giant Snowball Wizard
Giant Snowball Miner Fisherman
Fisherman
Giant Snowball Fisherman
Giant Snowball Wizard
Wizard
Giant Snowball
Fisherman
Giant Snowball Wizard Fisherman
Giant Snowball Wizard Miner
Giant Skeleton
Giant Snowball Wizard
Fisherman
Giant Snowball
Giant Snowball Electro Spirit Wizard
Fisherman
Miner Giant Snowball Wizard Fisherman
Giant Snowball Wizard Miner Fisherman
Miner Fisherman
Giant Snowball Wizard
Electro Spirit Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Miner
Electro Spirit Giant Snowball
Giant Skeleton
Giant Snowball Wizard
Electro Spirit
Giant Snowball Wizard
Miner Wizard
Giant Snowball Wizard
Giant Snowball Giant Skeleton
Electro Spirit Giant Snowball Giant Skeleton
Giant Snowball
Giant Snowball Giant Skeleton Miner
Wizard
Fisherman

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