My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Dobré

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Knight Musketeer Prince Electro Dragon

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider Prince

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Musketeer Hog Rider Electro Dragon
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Knight Musketeer
The Log
Skeletons Musketeer Hog Rider Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Musketeer Hog Rider Prince Electro Dragon
Fireball
Musketeer Hog Rider Electro Dragon
Poison
Musketeer Electro Dragon
Lightning
Knight Musketeer Prince Electro Dragon
Rocket
Musketeer Hog Rider Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Prince

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Fireball Musketeer Hog Rider Prince Electro Dragon

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Knight Fireball

Attack Synergies 7 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Zap
Fireball Hog Rider Prince Knight Musketeer Electro Dragon
Knight
Musketeer Hog Rider Zap Fireball Prince Electro Dragon
Fireball
Zap Hog Rider Knight
Musketeer
Knight Hog Rider Zap Prince Electro Dragon
Hog Rider
Zap Knight Fireball Musketeer Prince
Prince
Zap Knight Musketeer Hog Rider
Electro Dragon
Zap Knight Musketeer

Defense Synergies 4 10

Skeletons
Musketeer Zap Knight Prince Electro Dragon
Zap
Fireball Skeletons Knight Musketeer Prince Electro Dragon
Knight
Musketeer Electro Dragon Skeletons Zap Fireball
Fireball
Zap Knight Musketeer
Musketeer
Skeletons Knight Zap Fireball
Hog Rider
Prince
Skeletons Zap
Electro Dragon
Knight Skeletons Zap

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Electro Dragon
Skeletons Zap Knight Musketeer Prince Electro Dragon
Prince Skeletons Knight Musketeer Electro Dragon
Prince Skeletons Knight Musketeer Electro Dragon
Fireball Prince
Fireball Skeletons Zap Musketeer Electro Dragon
Musketeer Zap Fireball Electro Dragon
Zap Fireball Musketeer Electro Dragon
Skeletons Musketeer Prince
Knight Skeletons Musketeer Prince
Skeletons Zap Knight Fireball Musketeer Electro Dragon
Musketeer Zap Fireball Electro Dragon
Prince Skeletons Zap Knight Fireball Musketeer Electro Dragon
Fireball Zap Prince Electro Dragon
Knight Prince
Zap Fireball Prince
Skeletons Knight Fireball Musketeer Prince Electro Dragon
Fireball Zap Knight Musketeer Prince Electro Dragon
Zap Knight Fireball Musketeer Electro Dragon
Musketeer Prince
Knight Fireball Musketeer Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Fireball Prince
Fireball Zap Knight Musketeer Prince Electro Dragon
Skeletons Zap Knight Musketeer Prince Electro Dragon
Prince Zap Knight Fireball Musketeer
Skeletons Knight Musketeer Prince
Fireball Skeletons Zap Musketeer Electro Dragon
Prince Skeletons Knight Fireball Musketeer
Knight Prince
Zap Electro Dragon Skeletons Knight Fireball Prince
Skeletons Musketeer
Knight Musketeer Prince Electro Dragon
Zap Fireball Prince
Prince Skeletons Knight Fireball
Fireball Musketeer Electro Dragon
Electro Dragon Skeletons Zap Knight Fireball Musketeer Prince
Zap Fireball Musketeer Electro Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Electro Dragon
Fireball Zap Musketeer Electro Dragon
Fireball Electro Dragon
Knight Fireball Musketeer Prince
Fireball Zap
Fireball Zap Musketeer Electro Dragon
Musketeer
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Musketeer Prince Electro Dragon
Zap Knight Fireball Musketeer Prince Electro Dragon
Fireball Zap Musketeer Electro Dragon
Knight Fireball Musketeer
Fireball Musketeer Electro Dragon
Zap Fireball Musketeer Prince
Zap Fireball Musketeer Electro Dragon
Fireball Musketeer Electro Dragon
Fireball
Zap Fireball Musketeer Prince Electro Dragon
Zap Fireball Electro Dragon
Fireball Musketeer Prince
Fireball
Musketeer Prince
Zap Fireball Musketeer Electro Dragon
Zap Fireball Electro Dragon
Fireball Zap Musketeer Electro Dragon
Fireball Zap Musketeer Prince Electro Dragon
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Dragon
Zap Electro Dragon Fireball Musketeer
Fireball
Zap Fireball Musketeer Electro Dragon
Zap Fireball Electro Dragon
Prince
Fireball
Zap Fireball Musketeer Prince Electro Dragon
Fireball Zap Musketeer Electro Dragon
Fireball
Fireball Knight Musketeer Prince Electro Dragon
Zap Fireball Musketeer Electro Dragon
Zap Fireball
Musketeer Prince Electro Dragon
Zap Electro Dragon Fireball Musketeer
Zap Fireball Musketeer Electro Dragon
Electro Dragon Zap Fireball Musketeer Prince
Prince
Fireball Electro Dragon

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