My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Skvelé!

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Fire Spirit Bats Inferno Tower Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Knight Goblin Giant Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Goblin Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Fire Spirit Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Inferno Tower Goblin Giant
Barbarian Barrel
Fire Spirit Knight Inferno Tower Electro Wizard
The Log
Fire Spirit
Earthquake
Inferno Tower
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Knight Electro Wizard
Fireball
Inferno Tower Electro Wizard
Poison
Bats Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Earthquake

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Fire Spirit Bats Knight Inferno Tower

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fire Spirit Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Skvelé!

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Knight Earthquake Electro Wizard Inferno Tower Goblin Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Knight

Attack Synergies 4 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Fire Spirit
Zap Knight Goblin Giant
Bats
Knight Zap Goblin Giant
Zap
Earthquake Goblin Giant Electro Wizard Fire Spirit Bats Knight
Knight
Bats Fire Spirit Zap Earthquake Electro Wizard
Earthquake
Zap Knight Goblin Giant
Inferno Tower
Goblin Giant
Zap Fire Spirit Bats Earthquake Electro Wizard
Electro Wizard
Zap Knight Goblin Giant

Defense Synergies 7 14

Fire Spirit
Knight Zap Inferno Tower Electro Wizard
Bats
Knight Zap Earthquake Inferno Tower Goblin Giant Electro Wizard
Zap
Goblin Giant Electro Wizard Fire Spirit Bats Knight Earthquake Inferno Tower
Knight
Fire Spirit Bats Inferno Tower Electro Wizard Zap Earthquake
Earthquake
Bats Zap Knight Inferno Tower
Inferno Tower
Knight Electro Wizard Fire Spirit Bats Zap Earthquake
Goblin Giant
Zap Bats Electro Wizard
Electro Wizard
Zap Knight Inferno Tower Fire Spirit Bats Goblin Giant

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Bats Zap Knight Electro Wizard
Inferno Tower Fire Spirit Bats Knight Electro Wizard
Inferno Tower Bats Knight Electro Wizard
Earthquake
Fire Spirit Bats Zap Earthquake Electro Wizard
Bats Inferno Tower Electro Wizard Fire Spirit Zap
Earthquake Zap Inferno Tower Goblin Giant Electro Wizard
Inferno Tower
Knight Fire Spirit Inferno Tower Electro Wizard
Bats Electro Wizard Zap Knight Earthquake Goblin Giant
Inferno Tower Bats Zap Electro Wizard
Inferno Tower Fire Spirit Bats Zap Knight Earthquake Electro Wizard
Fire Spirit Bats Zap Earthquake Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Zap Electro Wizard
Bats Knight Inferno Tower Electro Wizard
Fire Spirit Bats Zap Knight Electro Wizard
Zap Earthquake Fire Spirit Bats Knight Electro Wizard
Inferno Tower Electro Wizard
Fire Spirit Bats Knight Earthquake Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Knight
Bats Zap Knight Inferno Tower Goblin Giant Electro Wizard
Bats Zap Knight Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Knight Goblin Giant
Fire Spirit Bats Zap Goblin Giant Electro Wizard
Bats Knight Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Knight Goblin Giant
Zap Electro Wizard Bats Knight Inferno Tower
Inferno Tower Goblin Giant
Bats Knight Inferno Tower
Zap Goblin Giant Electro Wizard
Knight Inferno Tower Goblin Giant
Inferno Tower Electro Wizard Bats Zap Knight Goblin Giant
Bats Zap Earthquake Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight
Zap Electro Wizard
Earthquake Goblin Giant
Earthquake Knight
Fire Spirit Zap Earthquake
Fire Spirit Bats Zap Goblin Giant
Fire Spirit Earthquake
Earthquake Fire Spirit Zap
Zap
Fire Spirit Bats Electro Wizard
Zap Knight Earthquake Electro Wizard
Fire Spirit Zap
Earthquake Fire Spirit Knight
Earthquake
Earthquake Zap
Earthquake Zap
Earthquake
Earthquake
Bats
Fire Spirit Zap Earthquake Electro Wizard
Fire Spirit Zap Earthquake
Earthquake
Earthquake Zap
Zap Earthquake Fire Spirit
Zap Earthquake Electro Wizard
Zap
Zap
Fire Spirit Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Earthquake
Zap Electro Wizard
Earthquake
Zap Earthquake Electro Wizard Fire Spirit Bats
Fire Spirit Zap Electro Wizard
Knight Electro Wizard
Zap Earthquake
Zap
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Goblin Giant Electro Wizard

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