My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Dobré
F2P skóre
Zlé

2 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Chýbajúce

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Electro Giant Lumberjack Golden Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Electro Giant Lumberjack Golden Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Ice Spirit Heal Spirit Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Lumberjack
Zap
Guards
Barbarian Barrel
Electro Spirit Ice Spirit Heal Spirit Guards Lumberjack
The Log
Electro Spirit Ice Spirit Heal Spirit Guards Lumberjack
Earthquake
Guards
Arrows
Electro Spirit Ice Spirit Heal Spirit Guards
Royal Delivery
Electro Spirit Ice Spirit Heal Spirit Guards Lumberjack
Fireball
Lumberjack
Poison
Guards
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Earthquake Electro Giant

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Ice Spirit Heal Spirit Guards Electro Giant

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Heal Spirit

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Heal Spirit Earthquake Guards Lumberjack Golden Knight Electro Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Heal Spirit Earthquake

Attack Synergies 1 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Electro Giant Lumberjack
Ice Spirit
Guards Lumberjack
Heal Spirit
Guards Lumberjack Golden Knight
Earthquake
Electro Giant
Guards
Ice Spirit Heal Spirit Lumberjack
Electro Giant
Golden Knight Electro Spirit Earthquake Lumberjack
Lumberjack
Electro Spirit Ice Spirit Heal Spirit Guards Electro Giant
Golden Knight
Electro Giant Heal Spirit

Defense Synergies 0 8

Electro Spirit
Lumberjack Golden Knight
Ice Spirit
Earthquake Guards Lumberjack Golden Knight
Heal Spirit
Earthquake
Ice Spirit
Guards
Ice Spirit Lumberjack
Electro Giant
Golden Knight
Lumberjack
Electro Spirit Ice Spirit Guards
Golden Knight
Electro Spirit Ice Spirit Electro Giant

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Golden Knight
Lumberjack Ice Spirit
Lumberjack
Lumberjack Guards
Earthquake Lumberjack
Electro Spirit Earthquake Guards Lumberjack
Electro Spirit Ice Spirit
Earthquake Electro Spirit Electro Giant Golden Knight
Lumberjack
Guards Ice Spirit Lumberjack
Guards Electro Spirit Earthquake Electro Giant Lumberjack
Lumberjack Ice Spirit Earthquake Guards
Electro Spirit Ice Spirit Earthquake Guards Lumberjack Golden Knight
Lumberjack
Ice Spirit Electro Giant Lumberjack
Lumberjack
Ice Spirit Electro Spirit Guards Lumberjack Golden Knight
Earthquake Electro Spirit Ice Spirit Guards Lumberjack
Lumberjack
Electro Spirit Earthquake Guards Electro Giant Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Electro Giant
Lumberjack
Guards Lumberjack Ice Spirit Golden Knight
Guards Lumberjack
Guards Lumberjack
Electro Giant Electro Spirit Ice Spirit
Guards Lumberjack
Lumberjack
Electro Spirit Ice Spirit
Guards
Guards Lumberjack Golden Knight
Guards Electro Giant
Guards Lumberjack Golden Knight
Electro Giant
Guards Electro Giant Electro Spirit Ice Spirit Lumberjack Golden Knight
Electro Spirit Earthquake Electro Giant Golden Knight
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Golden Knight
Golden Knight
Earthquake
Earthquake Guards
Earthquake
Electro Giant Electro Spirit Ice Spirit
Earthquake
Earthquake Ice Spirit
Golden Knight
Guards Lumberjack
Earthquake Golden Knight
Earthquake Golden Knight
Earthquake
Earthquake
Earthquake Golden Knight
Earthquake
Earthquake
Earthquake
Earthquake Electro Giant Golden Knight
Earthquake
Earthquake
Earthquake Electro Giant Electro Spirit Ice Spirit
Earthquake Golden Knight
Golden Knight
Golden Knight
Electro Giant
Electro Spirit Ice Spirit Guards Electro Giant
Earthquake
Electro Spirit Ice Spirit
Earthquake
Earthquake Electro Spirit Ice Spirit Guards
Lumberjack
Earthquake
Electro Giant
Electro Giant Electro Spirit Ice Spirit Guards Golden Knight
Electro Giant Golden Knight

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