My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Podpriemer

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Wizard Cannon Cart Ram Rider Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Tornado

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Cannon Cart Ram Rider Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Cannon Cart Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Cannon Cart Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Wizard Cannon Cart
The Log
Skeletons Electro Spirit Cannon Cart Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Wizard Cannon Cart Ram Rider
Fireball
Wizard Cannon Cart Ram Rider
Poison
Wizard
Lightning
Wizard Cannon Cart Ram Rider
Rocket
Wizard Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard Tornado Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Arrows Tornado Mega Knight

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Tornado Wizard Cannon Cart Ram Rider Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Tornado

Attack Synergies 1 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Cannon Cart Ram Rider
Arrows
Cannon Cart Ram Rider Mega Knight
Wizard
Tornado Ram Rider Mega Knight
Tornado
Wizard Cannon Cart Ram Rider Mega Knight
Cannon Cart
Electro Spirit Arrows Tornado Ram Rider
Ram Rider
Electro Spirit Arrows Wizard Tornado Cannon Cart Mega Knight
Mega Knight
Arrows Wizard Tornado Ram Rider

Defense Synergies 2 12

Skeletons
Electro Spirit Wizard Tornado Cannon Cart Ram Rider
Electro Spirit
Skeletons
Arrows
Mega Knight Tornado Cannon Cart
Wizard
Tornado Skeletons Cannon Cart Mega Knight
Tornado
Wizard Skeletons Arrows Cannon Cart Ram Rider Mega Knight
Cannon Cart
Skeletons Arrows Wizard Tornado
Ram Rider
Skeletons Tornado
Mega Knight
Arrows Wizard Tornado

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard Ram Rider
Skeletons Cannon Cart Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Skeletons Cannon Cart
Skeletons Cannon Cart Ram Rider Mega Knight
Arrows Tornado Mega Knight
Arrows Tornado Skeletons Electro Spirit Cannon Cart Mega Knight
Tornado Ram Rider Electro Spirit Arrows Wizard
Electro Spirit Arrows Cannon Cart Ram Rider Mega Knight
Skeletons Tornado
Tornado Skeletons Cannon Cart Mega Knight
Skeletons Electro Spirit Arrows Wizard Tornado Cannon Cart Ram Rider Mega Knight
Arrows Wizard Tornado Ram Rider
Mega Knight Skeletons Wizard Cannon Cart Ram Rider
Wizard Mega Knight Electro Spirit Arrows Tornado Cannon Cart
Cannon Cart Ram Rider Mega Knight
Tornado Ram Rider Mega Knight
Wizard Mega Knight Skeletons Arrows Tornado Cannon Cart
Arrows Mega Knight Electro Spirit Wizard Tornado Cannon Cart Ram Rider
Arrows Wizard Tornado Electro Spirit Cannon Cart Ram Rider Mega Knight
Tornado Cannon Cart Ram Rider
Wizard Mega Knight Electro Spirit Arrows Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Cannon Cart
Arrows Wizard Cannon Cart Mega Knight
Mega Knight Skeletons Cannon Cart Ram Rider
Mega Knight Tornado Cannon Cart Ram Rider
Skeletons Cannon Cart Ram Rider Mega Knight
Arrows Wizard Skeletons Electro Spirit Tornado Ram Rider
Skeletons Cannon Cart Ram Rider
Mega Knight Cannon Cart
Mega Knight Skeletons Electro Spirit Tornado Cannon Cart
Skeletons
Mega Knight Cannon Cart
Mega Knight Arrows Tornado
Cannon Cart Mega Knight Skeletons Wizard Ram Rider
Wizard Cannon Cart Mega Knight
Skeletons Electro Spirit Tornado Cannon Cart
Arrows Mega Knight Electro Spirit Wizard Cannon Cart
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Ram Rider
Arrows Cannon Cart
Cannon Cart Arrows
Wizard Arrows Mega Knight
Arrows Wizard Electro Spirit Tornado Ram Rider
Arrows Wizard Tornado
Arrows Wizard Tornado Ram Rider
Arrows Wizard Tornado Ram Rider
Tornado
Arrows Wizard Tornado Cannon Cart Ram Rider
Arrows Wizard Tornado
Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Wizard Cannon Cart
Arrows Wizard Cannon Cart Mega Knight
Arrows Tornado
Arrows Wizard Mega Knight
Arrows Wizard Tornado Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Arrows Cannon Cart
Arrows Tornado Electro Spirit Wizard Mega Knight
Arrows Wizard Tornado Ram Rider
Arrows Wizard Tornado Ram Rider Mega Knight
Arrows Tornado
Arrows Wizard Tornado
Electro Spirit Wizard
Arrows Wizard Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows Wizard
Electro Spirit Cannon Cart
Arrows Wizard Tornado Ram Rider
Arrows
Wizard Cannon Cart Mega Knight
Arrows Wizard
Arrows Tornado
Cannon Cart Mega Knight
Electro Spirit Tornado
Tornado
Tornado Cannon Cart Mega Knight
Cannon Cart
Wizard Mega Knight

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