My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Skvelé!
Synergie
RIP
Versatility
Dobré
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Zappies Goblin Giant Royal Ghost

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Goblin Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Giant Royal Ghost

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblins Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Goblins Archers Zappies Guards
Zap
Goblins Archers Zappies Guards Goblin Giant
Barbarian Barrel
Goblins Archers Zappies Guards Royal Ghost
The Log
Goblins Archers Zappies Guards
Earthquake
Archers Zappies Guards
Arrows
Goblins Archers Zappies Guards
Royal Delivery
Goblins Archers Zappies Guards Royal Ghost
Fireball
Archers Zappies
Poison
Archers Zappies Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Royal Ghost Goblin Machine

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Guards Royal Ghost Goblin Machine

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblins

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Earthquake Guards Royal Ghost Zappies Goblin Machine Goblin Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Earthquake Guards

Attack Synergies 0 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Goblins
Archers
Archers
Goblins Goblin Giant Royal Ghost
Earthquake
Goblin Giant
Zappies
Goblin Giant Royal Ghost
Guards
Goblin Giant
Archers Earthquake Zappies
Royal Ghost
Archers Zappies
Goblin Machine

Defense Synergies 0 6

Goblins
Archers Zappies
Archers
Goblins Guards Goblin Giant
Earthquake
Zappies
Zappies
Goblins Earthquake Guards
Guards
Archers Zappies
Goblin Giant
Archers
Royal Ghost
Goblin Machine

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies Goblin Giant
Goblins Zappies
Goblins Archers Zappies
Goblins Zappies Guards
Earthquake
Goblins Archers Earthquake Zappies Guards Royal Ghost
Archers Zappies
Earthquake Goblin Giant
Zappies Goblins
Guards Goblins Archers Zappies Royal Ghost
Goblins Archers Guards Earthquake Zappies Goblin Giant Royal Ghost
Archers Zappies
Earthquake Zappies Guards
Goblins Earthquake Zappies Guards Royal Ghost
Zappies
Zappies
Goblins Zappies
Goblins Archers Zappies Guards Royal Ghost
Earthquake Archers Zappies Guards Royal Ghost
Zappies
Royal Ghost Goblins Archers Earthquake Zappies Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Archers Zappies Royal Ghost
Archers Royal Ghost
Zappies Guards Goblins Goblin Giant
Guards Zappies Goblin Giant
Zappies Guards Goblin Giant
Archers Zappies Goblin Giant
Guards Goblins Archers Zappies Goblin Giant
Zappies Goblin Giant
Goblins Zappies
Zappies Guards Goblin Giant
Zappies Guards
Guards Goblin Giant
Zappies Guards Goblin Giant
Archers Zappies
Zappies Guards Goblins Archers Goblin Giant
Archers Earthquake Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Royal Ghost
Royal Ghost
Earthquake Goblin Giant
Earthquake Guards
Earthquake
Goblin Giant
Archers Earthquake
Earthquake
Goblins Guards
Earthquake
Archers
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Archers Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Royal Ghost
Archers
Zappies Guards
Earthquake
Zappies
Earthquake
Earthquake Archers Zappies Guards
Archers Zappies
Earthquake
Zappies Guards
Zappies
Goblin Giant Royal Ghost

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