My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Podpriemer

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Battle Ram Wizard Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Tornado

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Dark Prince

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Dark Prince
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Battle Ram Dark Prince
Barbarian Barrel
Skeletons Battle Ram Wizard Dark Prince Electro Wizard
The Log
Skeletons Battle Ram Dark Prince
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Battle Ram Wizard Dark Prince P.E.K.K.A Electro Wizard
Fireball
Battle Ram Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Battle Ram Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Dark Prince

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Battle Ram Tornado Dark Prince P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Wizard Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Battle Ram Dark Prince Electro Wizard Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Tornado Battle Ram

Attack Synergies 4 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Arrows
P.E.K.K.A Battle Ram Dark Prince
Battle Ram
Arrows Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Dark Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Battle Ram Dark Prince
Dark Prince
Arrows Wizard Tornado Electro Wizard
P.E.K.K.A
Arrows Tornado Electro Wizard Battle Ram Wizard
Electro Wizard
P.E.K.K.A Battle Ram Dark Prince

Defense Synergies 2 15

Skeletons
Wizard Tornado Dark Prince P.E.K.K.A Electro Wizard
Arrows
Tornado Dark Prince P.E.K.K.A
Battle Ram
Wizard
Tornado Skeletons Dark Prince P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Skeletons Arrows Dark Prince Electro Wizard
Dark Prince
Skeletons Arrows Wizard Tornado Electro Wizard
P.E.K.K.A
Tornado Skeletons Arrows Wizard Electro Wizard
Electro Wizard
Skeletons Wizard Tornado Dark Prince P.E.K.K.A

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Skeletons Dark Prince Electro Wizard
Tornado P.E.K.K.A Skeletons Dark Prince Electro Wizard
P.E.K.K.A Skeletons Dark Prince Electro Wizard
Arrows Tornado Dark Prince P.E.K.K.A
Arrows Tornado Skeletons Dark Prince Electro Wizard
Tornado Electro Wizard Arrows Wizard
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Dark Prince Electro Wizard
Electro Wizard Skeletons Arrows Wizard Tornado Dark Prince
Arrows Wizard Tornado Electro Wizard
P.E.K.K.A Skeletons Wizard Dark Prince Electro Wizard
Wizard Arrows Tornado Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Wizard Skeletons Arrows Tornado Dark Prince P.E.K.K.A Electro Wizard
Arrows Wizard Tornado Dark Prince Electro Wizard
Arrows Wizard Tornado Dark Prince Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Dark Prince Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard
P.E.K.K.A Skeletons Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Skeletons Dark Prince
Arrows Wizard Skeletons Tornado Electro Wizard
Dark Prince P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Skeletons Tornado Dark Prince
P.E.K.K.A Skeletons
P.E.K.K.A Dark Prince
P.E.K.K.A Arrows Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Skeletons Wizard
Wizard
Electro Wizard Skeletons Tornado Dark Prince P.E.K.K.A
Arrows Wizard Dark Prince P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Electro Wizard
Arrows
Arrows Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado Electro Wizard
Arrows Wizard Tornado Dark Prince Electro Wizard
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Arrows Wizard Dark Prince Electro Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard Dark Prince
Arrows Wizard Tornado Electro Wizard
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Dark Prince
Arrows Wizard Tornado Electro Wizard
Arrows
Wizard Dark Prince Electro Wizard
Arrows Wizard
Arrows Tornado
Dark Prince P.E.K.K.A
Tornado Electro Wizard
Tornado Electro Wizard
Tornado Dark Prince Electro Wizard
P.E.K.K.A
Wizard

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