My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Musketeer P.E.K.K.A Ram Rider Golden Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider Golden Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Musketeer Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Electro Spirit Musketeer
The Log
Electro Spirit Musketeer Ram Rider
Earthquake
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Musketeer P.E.K.K.A Ram Rider
Fireball
Musketeer Ram Rider
Poison
Bats Musketeer
Lightning
Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Bats P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Fireball Musketeer Golden Knight Ram Rider P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats The Log Fireball

Attack Synergies 0 15

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Fireball P.E.K.K.A Ram Rider
Bats
P.E.K.K.A Ram Rider
Fireball
Electro Spirit The Log Ram Rider Golden Knight
Musketeer
P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Electro Spirit Bats Musketeer The Log Ram Rider
The Log
Fireball Musketeer P.E.K.K.A Ram Rider
Ram Rider
Electro Spirit Bats Fireball Musketeer P.E.K.K.A The Log Golden Knight
Golden Knight
Fireball Ram Rider

Defense Synergies 3 14

Electro Spirit
The Log Golden Knight
Bats
Musketeer P.E.K.K.A The Log Golden Knight
Fireball
The Log Musketeer Ram Rider Golden Knight
Musketeer
The Log Bats Fireball P.E.K.K.A Ram Rider Golden Knight
P.E.K.K.A
The Log Bats Musketeer
The Log
Fireball Musketeer P.E.K.K.A Electro Spirit Bats Ram Rider Golden Knight
Ram Rider
Fireball Musketeer The Log
Golden Knight
Electro Spirit Bats Fireball Musketeer The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log Ram Rider Golden Knight
P.E.K.K.A Bats Musketeer The Log Ram Rider
P.E.K.K.A Ram Rider Bats Musketeer
P.E.K.K.A Bats Musketeer Ram Rider
Fireball P.E.K.K.A The Log
Fireball The Log Electro Spirit Bats Musketeer
Bats Musketeer Ram Rider Electro Spirit Fireball
Electro Spirit Fireball Musketeer P.E.K.K.A The Log Ram Rider Golden Knight
P.E.K.K.A Musketeer
Musketeer
Bats Electro Spirit Fireball Musketeer The Log Ram Rider
Musketeer Bats Fireball Ram Rider
P.E.K.K.A Bats Fireball Musketeer The Log Ram Rider
Fireball Electro Spirit Bats P.E.K.K.A The Log Golden Knight
P.E.K.K.A Ram Rider
Fireball P.E.K.K.A The Log Ram Rider
Bats Fireball Musketeer P.E.K.K.A
Fireball Electro Spirit Bats Musketeer The Log Ram Rider Golden Knight
The Log Electro Spirit Bats Fireball Musketeer Ram Rider
P.E.K.K.A Musketeer Ram Rider
Electro Spirit Bats Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Musketeer The Log
P.E.K.K.A Bats Musketeer The Log Ram Rider Golden Knight
P.E.K.K.A Bats Fireball Musketeer The Log Ram Rider
P.E.K.K.A Musketeer Ram Rider
Fireball Electro Spirit Bats Musketeer Ram Rider
P.E.K.K.A Bats Fireball Musketeer Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Spirit Bats Fireball The Log
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer Golden Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Ram Rider Golden Knight
Fireball Musketeer
Electro Spirit Bats Fireball Musketeer P.E.K.K.A The Log Golden Knight
Bats Electro Spirit Fireball Musketeer P.E.K.K.A The Log Golden Knight
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Golden Knight
Fireball Musketeer The Log Ram Rider Golden Knight
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Electro Spirit Bats Musketeer Ram Rider
Musketeer The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider Golden Knight
Bats Fireball Musketeer
Fireball Musketeer The Log Ram Rider Golden Knight
Fireball Musketeer
Fireball Musketeer The Log Golden Knight
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log Golden Knight
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball The Log Golden Knight
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Electro Spirit Fireball
Fireball The Log Musketeer Ram Rider Golden Knight
Fireball Musketeer The Log Ram Rider Golden Knight
Fireball Musketeer The Log Golden Knight
Bats Fireball Musketeer
Electro Spirit Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Electro Spirit Fireball
P.E.K.K.A
Fireball The Log
Electro Spirit Bats Fireball Musketeer
Fireball Musketeer Ram Rider
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Electro Spirit Bats Fireball Musketeer The Log Golden Knight
Bats Fireball Musketeer
Fireball Musketeer The Log Golden Knight
P.E.K.K.A
Fireball

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