My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Tesla Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Tesla Battle Ram Wizard Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Tesla Battle Ram Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Battle Ram Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Wizard Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Tesla Fireball Battle Ram Electro Wizard Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Tesla Fireball

Attack Synergies 3 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Tesla
Fireball
Battle Ram The Log Electro Wizard
Battle Ram
The Log Bandit Fireball P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Battle Ram Wizard The Log
The Log
Battle Ram Fireball P.E.K.K.A Bandit
Bandit
Battle Ram Wizard The Log Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Bandit

Defense Synergies 3 13

Tesla
The Log Fireball Wizard Electro Wizard
Fireball
The Log Tesla Bandit Electro Wizard
Battle Ram
Wizard
Tesla P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Tesla Fireball P.E.K.K.A Wizard Bandit Electro Wizard
Bandit
Fireball Wizard The Log Electro Wizard
Electro Wizard
Tesla Fireball Wizard P.E.K.K.A The Log Bandit

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log Electro Wizard
P.E.K.K.A Tesla The Log Bandit Electro Wizard
Tesla P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Tesla Bandit Electro Wizard
Tesla Electro Wizard Fireball Wizard
Tesla Fireball P.E.K.K.A The Log Bandit Electro Wizard
Tesla P.E.K.K.A
Tesla Bandit Electro Wizard
Electro Wizard Tesla Fireball Wizard The Log Bandit
Tesla Fireball Wizard Electro Wizard
Tesla P.E.K.K.A Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Bandit Electro Wizard
Tesla Fireball P.E.K.K.A The Log Bandit Electro Wizard
Tesla Wizard Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Wizard The Log Bandit Electro Wizard
Wizard The Log Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Wizard Tesla Fireball P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Tesla Wizard The Log
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A Tesla Fireball The Log Bandit Electro Wizard
P.E.K.K.A Tesla Bandit
Fireball Wizard Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Fireball The Log Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Tesla Fireball Wizard Bandit
Wizard Tesla Fireball
Tesla Electro Wizard Fireball P.E.K.K.A The Log
Tesla Fireball Wizard P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Fireball Electro Wizard
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Bandit Electro Wizard
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Fireball Bandit
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
P.E.K.K.A
Fireball Wizard

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