My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Miner

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Miner

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball Miner

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Guards Electro Dragon Miner
Zap
Bats Guards
Barbarian Barrel
Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Electro Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Electro Dragon Electro Wizard
Poison
Bats Guards Electro Dragon Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Guards P.E.K.K.A Miner

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Miner Fireball Electro Wizard Electro Dragon P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Miner

Attack Synergies 7 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Miner Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Miner Electro Wizard Bats Guards Electro Dragon
Fireball
Zap Miner Electro Wizard
Guards
Miner Zap
Electro Dragon
Zap P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Bats Electro Dragon
Miner
Bats Zap Guards Fireball Electro Dragon Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Miner

Defense Synergies 2 13

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Bats Guards Electro Dragon P.E.K.K.A Miner
Fireball
Zap Miner Electro Wizard
Guards
Zap Electro Dragon Electro Wizard
Electro Dragon
Zap Guards Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Bats Fireball Guards Electro Dragon P.E.K.K.A

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon Electro Wizard
P.E.K.K.A Bats Zap Electro Dragon Electro Wizard
P.E.K.K.A Bats Electro Dragon Electro Wizard
P.E.K.K.A Bats Guards Electro Dragon Electro Wizard
Fireball P.E.K.K.A
Fireball Bats Zap Guards Electro Dragon Electro Wizard
Bats Electro Wizard Zap Fireball Electro Dragon
Zap Fireball Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Miner Electro Wizard
Bats Guards Electro Wizard Zap Fireball Electro Dragon
Bats Zap Fireball Electro Dragon Electro Wizard
P.E.K.K.A Bats Zap Fireball Guards Electro Dragon Electro Wizard
Fireball Bats Zap Guards Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Bats Fireball Electro Dragon P.E.K.K.A Electro Wizard
Fireball Bats Zap Guards Electro Dragon Electro Wizard
Zap Bats Fireball Guards Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
Bats Fireball Guards Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Electro Dragon Miner
Guards P.E.K.K.A Bats Zap Electro Dragon Electro Wizard
Guards P.E.K.K.A Bats Zap Fireball Electro Wizard
P.E.K.K.A Guards
Fireball Bats Zap Electro Dragon Electro Wizard
Guards P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Electro Wizard Bats Fireball
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Electro Dragon
P.E.K.K.A Zap Fireball Guards Electro Wizard
P.E.K.K.A Fireball Guards
Fireball Electro Dragon
Guards Electro Dragon Electro Wizard Bats Zap Fireball P.E.K.K.A
Bats Zap Fireball Electro Dragon P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Electro Dragon
Fireball Zap Electro Dragon Miner Electro Wizard
Fireball Electro Dragon Miner
Fireball Guards
Fireball Zap
Fireball Bats Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Miner Zap Electro Dragon
Bats Fireball Guards Electro Dragon Electro Wizard
Miner Zap Fireball Electro Dragon Electro Wizard
Fireball Zap Electro Dragon
Fireball Miner
Fireball Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Bats
Zap Fireball Electro Dragon Electro Wizard
Zap Fireball Electro Dragon Miner
Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball Miner Zap Electro Dragon Electro Wizard
Fireball Zap Electro Dragon Miner
Fireball Miner Zap
Bats Zap Fireball Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Bats Fireball Guards
Fireball
Zap Fireball Electro Dragon Miner
Zap Fireball Electro Dragon Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bats Fireball Guards Electro Dragon
Fireball Zap Electro Dragon Electro Wizard
Fireball
Fireball Miner Electro Dragon Electro Wizard
Zap Fireball Electro Dragon
Zap Fireball
Electro Dragon P.E.K.K.A
Zap Electro Dragon Bats Fireball Guards Electro Wizard
Bats Zap Fireball Electro Dragon Electro Wizard
Electro Dragon Zap Fireball Miner Electro Wizard
P.E.K.K.A
Fireball Electro Dragon

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