My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Goblin Hut Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Zappies Goblin Hut Hunter Executioner Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Giant Skeleton
Giant Snowball
Archers Zappies Goblin Hut
Zap
Archers Zappies Goblin Hut
Barbarian Barrel
Archers Elixir Golem Zappies Goblin Hut Hunter Executioner Giant Skeleton
The Log
Archers Elixir Golem Zappies Goblin Hut Hunter Giant Skeleton
Earthquake
Archers Elixir Golem Zappies Goblin Hut
Arrows
Archers Zappies Goblin Hut
Royal Delivery
Archers Elixir Golem Zappies Goblin Hut Hunter Executioner Giant Skeleton
Fireball
Archers Elixir Golem Zappies Goblin Hut Hunter Executioner
Poison
Archers Elixir Golem Zappies Goblin Hut Hunter Executioner
Lightning
Goblin Hut Hunter Executioner
Rocket
Goblin Hut Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Elixir Golem Zappies Hunter Goblin Hut Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Elixir Golem Zappies Hunter

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Goblin Hut Giant Skeleton Mega Knight
Elixir Golem
Archers Zappies Goblin Hut Hunter Executioner
Zappies
Elixir Golem Goblin Hut Giant Skeleton Mega Knight
Goblin Hut
Archers Elixir Golem Zappies Giant Skeleton Mega Knight
Hunter
Elixir Golem Giant Skeleton Mega Knight
Executioner
Elixir Golem Mega Knight
Giant Skeleton
Archers Zappies Goblin Hut Hunter
Mega Knight
Archers Zappies Goblin Hut Hunter Executioner

Defense Synergies 0 11

Archers
Goblin Hut Giant Skeleton Mega Knight
Elixir Golem
Zappies
Giant Skeleton Mega Knight
Goblin Hut
Archers Hunter Giant Skeleton
Hunter
Goblin Hut Giant Skeleton Mega Knight
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Archers Zappies Goblin Hut Hunter Executioner
Mega Knight
Archers Zappies Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Hut Executioner
Hunter Zappies Goblin Hut Executioner Mega Knight
Goblin Hut Hunter Mega Knight Archers Zappies Executioner Giant Skeleton
Goblin Hut Hunter Zappies Mega Knight
Giant Skeleton Mega Knight
Archers Zappies Hunter Executioner Mega Knight
Hunter Archers Zappies Goblin Hut Executioner
Giant Skeleton Mega Knight
Zappies Hunter Goblin Hut
Archers Zappies Hunter Giant Skeleton Mega Knight
Archers Executioner Zappies Goblin Hut Hunter Giant Skeleton Mega Knight
Hunter Executioner Archers Zappies Goblin Hut
Goblin Hut Hunter Mega Knight Zappies Giant Skeleton
Executioner Mega Knight Zappies Goblin Hut Hunter
Zappies Goblin Hut Hunter Mega Knight
Zappies Goblin Hut Hunter Mega Knight
Mega Knight Zappies Goblin Hut Hunter Executioner
Mega Knight Archers Zappies Goblin Hut Hunter Executioner
Hunter Executioner Archers Zappies Goblin Hut Giant Skeleton Mega Knight
Zappies Goblin Hut Hunter
Mega Knight Archers Zappies Hunter Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Zappies Goblin Hut Giant Skeleton
Archers Hunter Executioner Mega Knight
Zappies Giant Skeleton Mega Knight Goblin Hut Hunter
Hunter Giant Skeleton Mega Knight Zappies
Giant Skeleton Zappies Goblin Hut Hunter Executioner Mega Knight
Executioner Archers Zappies Goblin Hut Hunter
Archers Zappies Goblin Hut Hunter Giant Skeleton
Giant Skeleton Mega Knight Zappies Hunter
Giant Skeleton Mega Knight Zappies Goblin Hut
Zappies Goblin Hut
Mega Knight Zappies Goblin Hut Hunter Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Zappies Hunter Executioner
Archers Zappies Executioner Mega Knight
Zappies Goblin Hut Archers Hunter Executioner Giant Skeleton
Executioner Mega Knight Archers Zappies Goblin Hut Hunter Giant Skeleton
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Executioner
Goblin Hut Giant Skeleton
Giant Skeleton
Executioner Mega Knight
Executioner Hunter
Archers Executioner
Hunter Executioner
Archers Executioner
Goblin Hut Hunter Executioner
Goblin Hut
Goblin Hut Hunter Executioner
Goblin Hut Executioner Mega Knight
Archers Hunter Executioner Mega Knight
Mega Knight
Giant Skeleton Mega Knight
Hunter Executioner Mega Knight
Hunter Executioner
Mega Knight
Archers Hunter Executioner
Zappies Goblin Hut
Hunter Mega Knight
Zappies
Giant Skeleton Mega Knight
Archers Zappies Goblin Hut
Archers Zappies Hunter Executioner
Hunter Executioner Mega Knight
Executioner
Giant Skeleton
Executioner Mega Knight
Zappies Giant Skeleton
Zappies Executioner
Executioner Giant Skeleton Mega Knight
Mega Knight

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