My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Goblin Hut Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits
Giant Snowball
Archers Goblin Gang Royal Recruits Goblin Hut Witch
Zap
Archers Goblin Gang Goblin Hut Witch
Barbarian Barrel
Archers Knight Goblin Gang Royal Recruits Goblin Hut Witch
The Log
Archers Goblin Gang Royal Recruits Goblin Hut Witch
Earthquake
Archers Goblin Gang Goblin Hut Witch
Arrows
Archers Goblin Gang Royal Recruits Goblin Hut Witch
Royal Delivery
Archers Knight Goblin Gang Royal Recruits Goblin Hut Witch
Fireball
Archers Goblin Gang Goblin Hut Witch
Poison
Archers Goblin Gang Royal Recruits Goblin Hut Witch
Lightning
Knight Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Goblin Hut Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Royal Recruits Goblin Hut Mega Knight
Arrows
Archers Knight Mega Knight
Knight
Archers Goblin Gang Arrows Goblin Hut Witch
Goblin Gang
Knight Royal Recruits Goblin Hut
Royal Recruits
Archers Goblin Gang
Goblin Hut
Archers Knight Goblin Gang Mega Knight
Witch
Knight Mega Knight
Mega Knight
Archers Arrows Goblin Hut Witch

Defense Synergies 3 12

Archers
Knight Goblin Gang Royal Recruits Goblin Hut Witch Mega Knight
Arrows
Mega Knight Knight Goblin Hut
Knight
Archers Goblin Gang Arrows Goblin Hut Witch
Goblin Gang
Knight Archers Royal Recruits Goblin Hut
Royal Recruits
Archers Goblin Gang
Goblin Hut
Archers Arrows Knight Goblin Gang
Witch
Archers Knight Mega Knight
Mega Knight
Arrows Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Goblin Hut
Knight Goblin Gang Royal Recruits Goblin Hut Witch Mega Knight
Goblin Gang Goblin Hut Witch Mega Knight Archers Knight Royal Recruits
Royal Recruits Goblin Hut Witch Knight Goblin Gang Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Goblin Gang Archers Mega Knight
Archers Arrows Goblin Gang Goblin Hut Witch
Arrows Royal Recruits Mega Knight
Witch Goblin Gang Royal Recruits Goblin Hut
Knight Goblin Gang Archers Royal Recruits Mega Knight
Archers Goblin Gang Witch Arrows Knight Royal Recruits Goblin Hut Mega Knight
Arrows Archers Goblin Gang Goblin Hut Witch
Royal Recruits Goblin Hut Mega Knight Knight Goblin Gang Witch
Mega Knight Arrows Goblin Gang Royal Recruits Goblin Hut Witch
Royal Recruits Knight Goblin Gang Goblin Hut Mega Knight
Goblin Gang Royal Recruits Goblin Hut Mega Knight
Mega Knight Arrows Knight Goblin Gang Royal Recruits Goblin Hut Witch
Arrows Mega Knight Archers Knight Goblin Gang Royal Recruits Goblin Hut Witch
Arrows Witch Archers Knight Royal Recruits Goblin Hut Mega Knight
Royal Recruits Goblin Hut
Goblin Gang Royal Recruits Mega Knight Archers Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Mega Knight Archers Goblin Hut Witch
Archers Arrows Knight Goblin Gang Mega Knight
Goblin Gang Royal Recruits Mega Knight Knight Goblin Hut Witch
Goblin Gang Royal Recruits Mega Knight Knight
Royal Recruits Knight Goblin Gang Goblin Hut Witch Mega Knight
Arrows Archers Goblin Gang Goblin Hut Witch
Goblin Gang Royal Recruits Archers Knight Goblin Hut Witch
Mega Knight Knight Royal Recruits
Royal Recruits Mega Knight Knight Goblin Hut Witch
Royal Recruits Witch Goblin Gang Goblin Hut
Mega Knight Knight Royal Recruits Goblin Hut Witch
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Knight Goblin Gang Witch
Royal Recruits Archers Witch Mega Knight
Goblin Gang Royal Recruits Goblin Hut Witch Archers Knight
Arrows Mega Knight Archers Royal Recruits Goblin Hut Witch
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows
Arrows Goblin Hut
Arrows Knight Royal Recruits
Arrows Mega Knight
Arrows Witch
Archers Arrows Witch
Arrows
Arrows
Goblin Gang
Arrows Knight Royal Recruits
Archers Arrows
Knight Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Witch
Arrows Royal Recruits Goblin Hut Mega Knight
Arrows
Archers Arrows Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Archers Arrows Witch
Goblin Hut Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers Goblin Gang Royal Recruits Goblin Hut Witch
Archers Arrows Witch
Arrows
Knight Goblin Gang Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Goblin Gang Royal Recruits Witch
Witch
Royal Recruits Witch Mega Knight
Mega Knight

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