My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Wizard Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Valkyrie Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Barbarians Baby Dragon
Zap
Bandit
Barbarian Barrel
Barbarians Rascals Valkyrie Wizard Bandit
The Log
Barbarians Rascals Bandit
Earthquake
Barbarians
Arrows
Rascals
Royal Delivery
Barbarians Rascals Valkyrie Wizard Baby Dragon Bandit
Fireball
Barbarians Rascals Wizard Baby Dragon Bandit
Poison
Barbarians Rascals Wizard
Lightning
Valkyrie Wizard Baby Dragon Bandit
Rocket
Barbarians Rascals Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Valkyrie Baby Dragon Barbarians Rascals Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Valkyrie Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Mega Knight
Barbarians
Rascals
Baby Dragon Bandit
Valkyrie
Wizard Baby Dragon Bandit
Wizard
Valkyrie Bandit Mega Knight
Baby Dragon
Rascals Valkyrie Bandit Mega Knight
Bandit
Arrows Rascals Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight
Arrows Wizard Baby Dragon Bandit

Defense Synergies 1 12

Arrows
Mega Knight Barbarians Valkyrie Bandit
Barbarians
Arrows
Rascals
Baby Dragon
Valkyrie
Arrows Wizard Baby Dragon Bandit
Wizard
Valkyrie Bandit Mega Knight
Baby Dragon
Rascals Valkyrie Bandit Mega Knight
Bandit
Arrows Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight
Arrows Wizard Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Barbarians Rascals Valkyrie Bandit Mega Knight
Barbarians Mega Knight Rascals Valkyrie Bandit
Barbarians Rascals Valkyrie Bandit Mega Knight
Arrows Barbarians Valkyrie Mega Knight
Arrows Rascals Valkyrie Baby Dragon Bandit Mega Knight
Arrows Rascals Wizard Baby Dragon
Arrows Barbarians Rascals Valkyrie Baby Dragon Bandit Mega Knight
Barbarians Rascals
Barbarians Rascals Valkyrie Bandit Mega Knight
Barbarians Valkyrie Arrows Rascals Wizard Baby Dragon Bandit Mega Knight
Arrows Rascals Wizard Baby Dragon
Barbarians Mega Knight Rascals Valkyrie Wizard Bandit
Valkyrie Wizard Mega Knight Arrows Barbarians Rascals Baby Dragon
Barbarians Rascals Bandit Mega Knight
Barbarians Rascals Bandit Mega Knight
Barbarians Wizard Mega Knight Arrows Rascals Valkyrie
Arrows Valkyrie Mega Knight Barbarians Rascals Wizard Baby Dragon Bandit
Arrows Valkyrie Wizard Baby Dragon Barbarians Rascals Bandit Mega Knight
Barbarians
Rascals Valkyrie Wizard Mega Knight Arrows Barbarians Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Valkyrie Mega Knight Bandit
Bandit Arrows Valkyrie Wizard Baby Dragon Mega Knight
Barbarians Bandit Mega Knight Rascals Valkyrie
Valkyrie Mega Knight Barbarians Rascals Bandit
Barbarians Rascals Valkyrie Bandit Mega Knight
Arrows Wizard Rascals Baby Dragon
Rascals Barbarians Valkyrie Bandit
Mega Knight Barbarians Rascals Valkyrie
Mega Knight Barbarians Valkyrie Baby Dragon Bandit
Barbarians
Mega Knight Barbarians Rascals Valkyrie
Mega Knight Arrows Barbarians Valkyrie
Barbarians Rascals Mega Knight Valkyrie Wizard Bandit
Wizard Barbarians Rascals Valkyrie Baby Dragon Mega Knight
Barbarians Rascals Valkyrie Baby Dragon
Arrows Valkyrie Mega Knight Barbarians Rascals Wizard Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Valkyrie Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Barbarians Rascals Valkyrie
Wizard Arrows Valkyrie Baby Dragon Mega Knight
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Bandit
Arrows Valkyrie Wizard Bandit
Arrows Wizard Baby Dragon
Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon
Arrows Wizard Baby Dragon Bandit
Arrows Wizard Baby Dragon Bandit Mega Knight
Arrows
Arrows Wizard Baby Dragon Bandit Mega Knight
Arrows Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon Bandit
Arrows Wizard Baby Dragon Bandit Mega Knight
Arrows Baby Dragon Bandit
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard Bandit Mega Knight
Arrows
Mega Knight
Arrows Wizard
Barbarians Bandit
Arrows Wizard Baby Dragon
Arrows
Rascals Valkyrie Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon
Arrows
Mega Knight
Rascals Baby Dragon
Baby Dragon Bandit Mega Knight
Wizard Mega Knight

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