My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Rune Giant Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Cannon Guards Electro Dragon Miner
Zap
Cannon Guards
Barbarian Barrel
Cannon Valkyrie Guards
The Log
Cannon Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Electro Dragon Miner
Fireball
Cannon Electro Dragon
Poison
Cannon Guards Electro Dragon
Lightning
Cannon Valkyrie Electro Dragon
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Tornado Rune Giant Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Guards Tornado Miner Valkyrie Rune Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Guards Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner
Cannon
Valkyrie
Tornado Electro Dragon
Guards
Miner
Tornado
Valkyrie Electro Dragon
Rune Giant
Electro Dragon
Valkyrie Tornado Miner
Miner
Guards Arrows Electro Dragon

Defense Synergies 0 10

Arrows
Cannon Valkyrie Tornado
Cannon
Arrows Valkyrie Guards Electro Dragon
Valkyrie
Arrows Cannon Tornado Electro Dragon
Guards
Cannon Electro Dragon
Tornado
Arrows Valkyrie Electro Dragon
Rune Giant
Electro Dragon
Cannon Valkyrie Guards Tornado
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Electro Dragon
Cannon Valkyrie Electro Dragon
Cannon Tornado Valkyrie Electro Dragon
Cannon Valkyrie Guards Electro Dragon
Arrows Valkyrie Tornado
Arrows Tornado Cannon Valkyrie Guards Electro Dragon
Tornado Arrows Cannon Electro Dragon
Arrows Cannon Valkyrie Electro Dragon
Cannon Tornado
Guards Tornado Cannon Valkyrie Miner
Valkyrie Guards Arrows Cannon Tornado Electro Dragon
Arrows Tornado Electro Dragon
Cannon Valkyrie Guards Electro Dragon
Valkyrie Arrows Cannon Guards Tornado Electro Dragon
Cannon
Tornado Cannon
Arrows Cannon Valkyrie Tornado Electro Dragon
Arrows Cannon Valkyrie Guards Tornado Electro Dragon
Arrows Valkyrie Tornado Cannon Guards Electro Dragon
Cannon Tornado
Valkyrie Arrows Cannon Guards Electro Dragon
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Arrows Valkyrie Electro Dragon Miner
Guards Valkyrie Electro Dragon
Valkyrie Guards Tornado
Cannon Valkyrie Guards
Arrows Tornado Electro Dragon
Guards Valkyrie
Valkyrie
Electro Dragon Valkyrie Tornado
Cannon Guards
Valkyrie Guards Electro Dragon
Arrows Valkyrie Guards Tornado
Cannon Valkyrie Guards
Cannon Valkyrie Electro Dragon
Guards Electro Dragon Valkyrie Tornado
Arrows Valkyrie Cannon Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Electro Dragon
Arrows Tornado Electro Dragon Miner
Arrows Electro Dragon Miner
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Miner Tornado Electro Dragon
Guards Tornado Electro Dragon
Miner Arrows Valkyrie Tornado Electro Dragon
Arrows Tornado Electro Dragon
Miner
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Arrows Electro Dragon
Arrows Valkyrie Tornado Electro Dragon Miner
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Valkyrie Electro Dragon
Arrows Miner Tornado Electro Dragon
Arrows Tornado Electro Dragon Miner
Miner Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon Guards
Arrows Electro Dragon Miner
Arrows Electro Dragon
Arrows
Guards Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Miner Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado Miner
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: