My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Prince Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Fireball Poison Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Prince Mega Knight
Firecracker
Prince Mega Knight
Fireball
Arrows The Log Electro Wizard Mega Knight
Poison
Prince The Log Mega Knight
Prince
Mega Knight Arrows Firecracker Poison The Log Electro Wizard
The Log
Fireball Poison Prince Mega Knight
Electro Wizard
Fireball Prince Mega Knight
Mega Knight
Prince Arrows Firecracker Fireball Poison The Log Electro Wizard

Defense Synergies 4 14

Arrows
Mega Knight Fireball Prince
Firecracker
The Log Prince Electro Wizard Mega Knight
Fireball
The Log Arrows Electro Wizard Mega Knight
Poison
The Log Electro Wizard Mega Knight
Prince
The Log Arrows Firecracker Electro Wizard
The Log
Firecracker Fireball Prince Poison Electro Wizard Mega Knight
Electro Wizard
Firecracker Fireball Poison Prince The Log Mega Knight
Mega Knight
Arrows Firecracker Fireball Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
Firecracker Prince The Log Electro Wizard Mega Knight
Prince Mega Knight Electro Wizard
Prince Firecracker Electro Wizard Mega Knight
Arrows Firecracker Fireball Poison Prince The Log Mega Knight
Arrows Fireball The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Fireball Poison
Arrows Fireball Poison The Log Electro Wizard Mega Knight
Prince
Firecracker Prince Electro Wizard Mega Knight
Poison Electro Wizard Arrows Firecracker Fireball The Log Mega Knight
Arrows Firecracker Fireball Poison Electro Wizard
Prince Mega Knight Fireball The Log Electro Wizard
Fireball Mega Knight Arrows Firecracker Poison Prince The Log Electro Wizard
Prince Electro Wizard Mega Knight
Fireball Prince The Log Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Fireball Poison Prince Electro Wizard
Arrows Fireball Mega Knight Firecracker Prince The Log Electro Wizard
Arrows Poison The Log Firecracker Fireball Electro Wizard Mega Knight
Prince Electro Wizard
Mega Knight Arrows Firecracker Fireball Poison Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Prince Electro Wizard
Fireball Poison Electro Wizard Arrows Firecracker Prince The Log Mega Knight
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Fireball The Log Electro Wizard
Prince Mega Knight
Arrows Firecracker Fireball Poison Electro Wizard
Prince Fireball Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Firecracker Fireball Poison Prince The Log
Mega Knight Prince
Mega Knight Arrows Fireball Poison Prince The Log Electro Wizard
Prince Mega Knight Fireball
Firecracker Fireball Mega Knight
Electro Wizard Firecracker Fireball Poison Prince The Log
Arrows Poison Mega Knight Firecracker Fireball The Log Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Firecracker The Log
Arrows Firecracker Fireball Poison The Log Electro Wizard
Arrows Fireball Poison The Log
Arrows Firecracker Fireball Poison Prince The Log
Fireball Poison Arrows Firecracker The Log Mega Knight
Arrows Firecracker Fireball Poison
Arrows Firecracker Poison The Log
Arrows Fireball Poison The Log Firecracker
Arrows Fireball Poison The Log Firecracker
Fireball Poison Prince Electro Wizard
Firecracker Poison Arrows Fireball Prince The Log Electro Wizard
Fireball Poison Arrows Firecracker
Poison Firecracker Fireball The Log
Arrows Firecracker Fireball Poison
Arrows Firecracker Fireball Poison Prince The Log
Arrows Firecracker Fireball Poison The Log
Arrows Firecracker Fireball Poison The Log Mega Knight
Arrows Fireball Poison
Arrows Firecracker Fireball Poison Prince The Log Electro Wizard Mega Knight
Arrows Firecracker Fireball Poison The Log Mega Knight
Fireball Poison Prince The Log Mega Knight
Arrows Fireball Poison
Prince The Log
Arrows Fireball Poison The Log
Arrows Firecracker Poison The Log Fireball Mega Knight
Arrows Firecracker Fireball Poison The Log Electro Wizard
Fireball Arrows Poison Prince The Log Mega Knight
Fireball Poison Arrows Firecracker The Log
Poison Arrows Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball Poison
Fireball
Poison Arrows Fireball The Log Mega Knight
Arrows Firecracker Fireball Poison Electro Wizard
Prince Mega Knight
Arrows Firecracker Fireball Poison The Log
Electro Wizard Fireball Prince
Fireball Poison Arrows Firecracker Electro Wizard
Arrows The Log Fireball
Fireball Poison Firecracker Prince Electro Wizard Mega Knight
Arrows The Log Firecracker Fireball Poison
Arrows Fireball Poison
Firecracker Prince Mega Knight
Firecracker Fireball Poison The Log Electro Wizard
Firecracker Fireball Poison Electro Wizard
Poison Firecracker Fireball Prince The Log Electro Wizard Mega Knight
Prince
Fireball Firecracker Mega Knight

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