My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Elixir Collector Bowler Electro Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Goblin Hut Night Witch
Zap
Goblin Hut Night Witch
Barbarian Barrel
Goblin Hut Electro Wizard Night Witch
The Log
Goblin Hut
Earthquake
Goblin Hut Elixir Collector
Arrows
Goblin Hut Night Witch
Royal Delivery
Goblin Hut Bowler Electro Wizard Night Witch
Fireball
Goblin Hut Elixir Collector Bowler Electro Wizard Night Witch
Poison
Goblin Hut Elixir Collector Electro Wizard Night Witch
Lightning
Goblin Hut Elixir Collector Bowler Electro Wizard Night Witch
Rocket
Goblin Hut Elixir Collector Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Bowler Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Electro Wizard Night Witch Goblin Hut Bowler Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Electro Wizard Night Witch

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Night Witch
Goblin Hut
Bowler The Log
Elixir Collector
Bowler
Arrows Goblin Hut The Log Electro Wizard Night Witch
Electro Giant
The Log
Goblin Hut Bowler
Electro Wizard
Bowler
Night Witch
Arrows Bowler

Defense Synergies 1 8

Arrows
Goblin Hut Bowler
Goblin Hut
Arrows Bowler Electro Wizard
Elixir Collector
Bowler
The Log Arrows Goblin Hut Electro Wizard
Electro Giant
The Log
Bowler Electro Wizard Night Witch
Electro Wizard
Goblin Hut Bowler The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Hut The Log Electro Wizard
Goblin Hut The Log Electro Wizard Night Witch
Goblin Hut Bowler Electro Wizard Night Witch
Goblin Hut Night Witch Bowler Electro Wizard
Arrows Bowler The Log
Arrows Bowler The Log Electro Wizard Night Witch
Electro Wizard Arrows Goblin Hut Night Witch
Bowler Arrows Electro Giant The Log Electro Wizard
Goblin Hut Night Witch
Bowler Electro Wizard Night Witch
Electro Wizard Arrows Goblin Hut Bowler Electro Giant The Log Night Witch
Arrows Goblin Hut Electro Wizard Night Witch
Goblin Hut Bowler Night Witch The Log Electro Wizard
Bowler Arrows Goblin Hut The Log Electro Wizard Night Witch
Goblin Hut Electro Wizard
Goblin Hut Bowler Electro Giant The Log Electro Wizard
Arrows Goblin Hut Bowler Electro Wizard Night Witch
Arrows Goblin Hut Bowler The Log Electro Wizard Night Witch
Arrows The Log Goblin Hut Bowler Electro Wizard
Goblin Hut Electro Wizard
Bowler Arrows Electro Giant The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Bowler Electro Giant Electro Wizard
Electro Wizard Arrows Bowler The Log
Goblin Hut Bowler The Log Electro Wizard
Bowler The Log Electro Wizard Night Witch
Goblin Hut Bowler Night Witch
Arrows Electro Giant Goblin Hut Electro Wizard
Goblin Hut Bowler Electro Wizard Night Witch
Electro Wizard Goblin Hut The Log
Goblin Hut
Goblin Hut Bowler
Arrows Bowler Electro Giant The Log Electro Wizard
Bowler Night Witch
Bowler Electro Giant
Goblin Hut Electro Giant Electro Wizard Bowler The Log Night Witch
Arrows Bowler Goblin Hut Electro Giant The Log Electro Wizard
Arrows Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Bowler The Log Electro Wizard
Arrows Goblin Hut The Log
Arrows The Log
Arrows Bowler The Log
Arrows Electro Giant
Arrows Bowler The Log
Arrows The Log Bowler
Arrows The Log
Bowler Electro Wizard Night Witch
Arrows Bowler The Log Electro Wizard
Arrows
Goblin Hut Bowler The Log
Arrows
Arrows Goblin Hut The Log
Arrows Goblin Hut Bowler The Log
Arrows Goblin Hut Bowler The Log
Arrows
Night Witch
Arrows Bowler The Log Electro Wizard
Arrows Bowler Electro Giant The Log
Bowler The Log Night Witch
Arrows
Bowler The Log
Arrows The Log
Arrows Electro Giant The Log Bowler
Arrows The Log Bowler Electro Wizard
Arrows Bowler The Log
Arrows The Log
Arrows Electro Giant Electro Wizard Night Witch
Electro Wizard Goblin Hut Electro Giant
Bowler Night Witch
Arrows The Log Night Witch
Arrows Electro Wizard
Arrows Bowler The Log
Electro Wizard Goblin Hut Night Witch
Arrows Electro Wizard
Arrows The Log
Bowler Electro Wizard
Arrows The Log Bowler
Arrows Electro Giant
Electro Giant Bowler The Log Electro Wizard
Electro Wizard
Bowler Electro Giant The Log Electro Wizard
Bowler

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